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{
"Counter": 3,
"typeID": 0,
"Category": 1,
"NameEnglish": "Commando",
"NameGerman": "Einzelkämpfer",
"NameFrench": "Commando",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "Explosive Bullets",
"weaponNameGerman": "Explosiv-Geschosse",
"weaponNameFrench": "Balles Explosives",
"weaponRange": 3,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 2,
"CostToNextTL": 30,
"actionPoints": 150,
"actionPointsShoot": 80,
"Armor": 5,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 15,
"damageRandom": 10,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HCOM",
"ruinImageID": "UHRUI241",
"EncyclopediaEnglish": "The Commando is a specialist in close combat who is able to move through the forest to surprise enemies.",
"EncyclopediaGerman": "Der Einzelkämpfer ist ein Spezialist im Nahkampf, der sich durch Wald bewegen kann, um den Gegner zu überraschen.",
"EncyclopediaFrench": "Le Commando peut marcher à travers les bois et surprendre l'adversaire. Une unité très puissante.",
"EncyclopediaFrame": 30,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
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"HitMediumRange": 75,
"HitLongRange": 75,
"Jammer": 0
},
{
"Counter": 4,
"typeID": 1,
"Category": 1,
"NameEnglish": "Shocktrooper",
"NameGerman": "SchockTroop.",
"NameFrench": "Raptor",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "Laser Blades",
"weaponNameGerman": "Laser-Klingen",
"weaponNameFrench": "Lames laser",
"weaponRange": 1,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 150,
"actionPointsShoot": 50,
"Armor": 20,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 38,
"damageRandom": 20,
"AIcategory": 1,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Tstr",
"ruinImageID": "UTRUI434",
"EncyclopediaEnglish": "A single trained Tauran soldier can take out a tank if given the opportunity.",
"EncyclopediaGerman": "Ein einzelner, gut trainierter tauranischer Soldat kann einen Panzer ausl├╢schen, falls ihm die Gelegenheit dazu gegeben wird.",
"EncyclopediaFrench": "Un soldat d'élite Tauran. Il pourrait détruire un tank à lui seul si vous lui en laissez l'opportunité.",
"EncyclopediaFrame": 115,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
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"DanyUnitValue": 10,
"HitShortRange": 90,
"HitMediumRange": 90,
"HitLongRange": 90,
"Jammer": 0
},
{
"Counter": 5,
"typeID": 2,
"Category": 1,
"NameEnglish": "Trooper",
"NameGerman": "Trooper",
"NameFrench": "Soldat",
"Race": 0,
"Prerequisite": 130,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 5,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "S-12 Assault Rifle",
"weaponNameGerman": "S-12 Kampfgewehr",
"weaponNameFrench": "Mitrailleuse S-12",
"weaponRange": 5,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 5,
"actionPoints": 80,
"actionPointsShoot": 40,
"Armor": 5,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 3,
"damageRandom": 1,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "htro",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Trooper can move through the forest and detect mines.",
"EncyclopediaGerman": "Der Trooper kann sich durch Wald bewegen und Minen aufsp├╝ren.",
"EncyclopediaFrench": "Le Soldat peut se cacher dans les bois et détecter les mines.",
"EncyclopediaFrame": 66,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
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"DanyUnitValue": -5,
"HitShortRange": 65,
"HitMediumRange": 55,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 7,
"typeID": 4,
"Category": 1,
"NameEnglish": "Footman",
"NameGerman": "Fußsoldat",
"NameFrench": "Brave",
"Race": 2,
"Prerequisite": 430,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 5,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "Bwupoo Mini-Cannon",
"weaponNameGerman": "Bwupoo-Minikanone",
"weaponNameFrench": "Fusil automatique",
"weaponRange": 5,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 120,
"actionPointsShoot": 45,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 3,
"damageRandom": 2,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Bfot",
"ruinImageID": "UBRUI141",
"EncyclopediaEnglish": "A Footman is the basic Shubblar fighting unit. They are extremely tough and prefer fresh raw meat when available.",
"EncyclopediaGerman": "Der Fußsoldat ist die grundlegende Kampfeinheit der Shubblar. Fußsoldaten sind extrem zäh, und essen rohes Fleisch, wenn sie welches kriegen können.",
"EncyclopediaFrench": "Comme tous les Shubblar, le Brave résiste à toutes les conditions climatiques extrêmes. Ce n'est pas qu'ils n'ont pas découvert le feu, ils aiment simplement manger leur viande crue.",
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"DanyUnitValue": 5,
"HitShortRange": 60,
"HitMediumRange": 50,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 9,
"typeID": 6,
"Category": 1,
"NameEnglish": "Pack Freak",
"NameGerman": "Pack-Freak",
"NameFrench": "Kamikaze",
"Race": 2,
"Prerequisite": 430,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 40,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 5,
"canOverwatch": 1,
"weaponNameEnglish": "Bwupoo Mini-Cannon",
"weaponNameGerman": "Bwupoo Minikanone",
"weaponNameFrench": "Fusil automatique",
"weaponRange": 5,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 190,
"actionPointsShoot": 65,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 5,
"damageRandom": 10,
"AIcategory": 1,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Bjpf",
"ruinImageID": "UBRUI140",
"EncyclopediaEnglish": "The Jumppack Freak is a member of an elite Shubblar clan. They live together and do not take mates before thirty, though they rarely live that long.",
"EncyclopediaGerman": "Sie leben zusammen und binden sich nicht, bevor sie dreißig sind, obwohl sie selten überhaupt so alt werden.",
"EncyclopediaFrench": "Le Kamikaze est un clan dans un clan. Ceux-ci vivent ensemble et se battent ensemble. Les femmes leur sont interdites avant l'âge de trente ans; la plupart meurent avant d'avoir le temps d'y penser…",
"EncyclopediaFrame": 9,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 10,
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"MoveEndAnimation_Begin": 1,
"ShootBeginAnimation_Begin": 1,
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"HitMediumRange": 66,
"HitLongRange": 50,
"Jammer": 0
},
{
"Counter": 10,
"typeID": 7,
"Category": 1,
"NameEnglish": "Buggy",
"NameGerman": "Buggy",
"NameFrench": "Buggy",
"Race": 0,
"Prerequisite": 112,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "M81 Mini-Gun",
"weaponNameGerman": "M81 Mini-Kanone",
"weaponNameFrench": "Mitrailleuse M81",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 6,
"CostToNextTL": 40,
"actionPoints": 380,
"actionPointsShoot": 180,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 6,
"damageRandom": 5,
"AIcategory": 4,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "hbug",
"ruinImageID": "UHRUI232",
"EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
"EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
"EncyclopediaFrench": "Le véhicule au sol le plus rapide. Il est le plus efficace lorsqu'il poursuit l'artillerie ennemie.",
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"MoveAnimation_PixSpeed": 13,
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"DanyUnitValue": -20,
"HitShortRange": 82,
"HitMediumRange": 76,
"HitLongRange": 75,
"Jammer": 100
},
{
"Counter": 11,
"typeID": 8,
"Category": 1,
"NameEnglish": "LAV",
"NameGerman": "LAV",
"NameFrench": "LAV",
"Race": 0,
"Prerequisite": 110,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "M44 Gatling-Gun",
"weaponNameGerman": "M44 Gatling-Gun",
"weaponNameFrench": "Furie M44 \"Cracheur\"",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 5,
"CostToNextTL": 40,
"actionPoints": 300,
"actionPointsShoot": 60,
"Armor": 20,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 6,
"damageRandom": 2,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLAV",
"ruinImageID": "UHRUI233",
"EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
"EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
"EncyclopediaFrench": "Le LAV est rapide et résistant. Les soldats ennemis doivent apprendre à le craindre.",
"EncyclopediaFrame": 44,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 10,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
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"ShootProjectileAnimation_PixOffset": 10,
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"DanyUnitValue": -20,
"HitShortRange": 80,
"HitMediumRange": 66,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 12,
"typeID": 9,
"Category": 1,
"NameEnglish": "Light Tank",
"NameGerman": "Lcht. Panzer",
"NameFrench": "Char Léger",
"Race": 0,
"Prerequisite": 1017,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
"weaponNameGerman": "J-9 Kanone 'Vulkan'",
"weaponNameFrench": "Canon J9 \"Volcan\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 5,
"CostToNextTL": 120,
"actionPoints": 220,
"actionPointsShoot": 80,
"Armor": 35,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 20,
"damageRandom": 10,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "hltk",
"ruinImageID": "UHRUI227",
"EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
"EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkräftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
"EncyclopediaFrench": "Le Char Léger a plus de puissance et d'armure que le LAV. Remarquez que sa structure réussit difficilement à résister à la puissance du tir.",
"EncyclopediaFrame": 45,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
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"HitMediumRange": 70,
"HitLongRange": 60,
"Jammer": 100
},
{
"Counter": 13,
"typeID": 10,
"Category": 1,
"NameEnglish": "Beast Wagon",
"NameGerman": "Beast-Wagon",
"NameFrench": "Blindé",
"Race": 2,
"Prerequisite": 430,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 15,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Twin Bwupoo",
"weaponNameGerman": "Doppel-Bwupoo",
"weaponNameFrench": "Fusil automatique",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 250,
"actionPointsShoot": 55,
"Armor": 25,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 5,
"damageRandom": 6,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Blca",
"ruinImageID": "UBRUI135",
"EncyclopediaEnglish": "The formidible Beast Wagon is driven by the Shubb-lo, fierce young Shubblar who are quick to fire.",
"EncyclopediaGerman": "Der gefährliche Beast-Wagon wird von Shubb-lo gefahren und befördert feurige junge Shubblar, die auf den Kampf brennen.",
"EncyclopediaFrench": "La force du Blindé réside dans la quantité de jeunes Shubblar qui y montent. Tellement entassés parfois qu'ils semblent faire partie du véhicule.",
"EncyclopediaFrame": 11,
"MoveAnimation_Begin": 1,
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"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
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"DanyUnitValue": 20,
"HitShortRange": 90,
"HitMediumRange": 60,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 14,
"typeID": 11,
"Category": 1,
"NameEnglish": "Main Tank",
"NameGerman": "Kampfpanzer",
"NameFrench": "Char",
"Race": 0,
"Prerequisite": 114,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 50,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "180mm \"Inferno\"",
"weaponNameGerman": "180mm 'Inferno'",
"weaponNameFrench": "Canon 180mm\"Inferno\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 10,
"CostToNextTL": 0,
"actionPoints": 250,
"actionPointsShoot": 70,
"Armor": 100,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 60,
"damageRandom": 30,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "hmtk",
"ruinImageID": "UHRUI230",
"EncyclopediaEnglish": "The MBT is a tough and reliable vehicle which can withstand a considerable amount of damage.",
"EncyclopediaGerman": "Der Kampfpanzer ist ein zähes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
"EncyclopediaFrench": "Le Char est durable et efficace. Il peut supporter une quantité importante de dommages avant d'être détruit.",
"EncyclopediaFrame": 47,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
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"DanyUnitValue": -40,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 70,
"Jammer": 100
},
{
"Counter": 15,
"typeID": 12,
"Category": 1,
"NameEnglish": "Main Tank",
"NameGerman": "Kampfpanzer",
"NameFrench": "Tank",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 100,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "180mm \"Inferno\"",
"weaponNameGerman": "180mm 'Inferno'",
"weaponNameFrench": "Canon à plasma",
"weaponRange": 10,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 200,
"actionPointsShoot": 70,
"Armor": 150,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 75,
"damageRandom": 60,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Tmtk",
"ruinImageID": "UTRUI424",
"EncyclopediaEnglish": "The Tauran Main Battle Tank is ugly, but deadly. Some units have been destroyed while laughing at the design.",
"EncyclopediaGerman": "Der Kampfpanzer ist ein zähes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
"EncyclopediaFrench": "Le Tank Tauran est hideux. Si vous avez le temps de rire de ce Tank, il aura probablement le temps de vous détruire.",
"EncyclopediaFrame": 108,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
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"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 40,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 70,
"Jammer": 100
},
{
"Counter": 17,
"typeID": 14,
"Category": 1,
"NameEnglish": "Mega Tank",
"NameGerman": "Mega-Panzer",
"NameFrench": "Méga Tank",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 150,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Mega Cannon",
"weaponNameGerman": "Mega-Kanone",
"weaponNameFrench": "Canon à plasma lourd",
"weaponRange": 9,
"weaponMinimumRange": 1,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 120,
"actionPointsShoot": 50,
"Armor": 200,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 100,
"damageRandom": 50,
"AIcategory": 3,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "Tmeg",
"ruinImageID": "UTRUI425",
"EncyclopediaEnglish": "The Tauran Mega Tank can turn a battle if left unchecked. It is a priority target.",
"EncyclopediaGerman": "Der tauranische Mega-Panzer kann den Verlauf einer Schlacht wenden, wenn man sich nicht um ihn kümmert. Er ist ein Ziel hoher Priorität.",
"EncyclopediaFrench": "Le Méga Tank Tauran peut faire tourner la bataille à lui seul. S' il vous tire dessus, vous êtes mort!",
"EncyclopediaFrame": 106,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
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"ShootEndAnimation_Begin": -1,
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"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 80,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 70,
"Jammer": 100
},
{
"Counter": 18,
"typeID": 15,
"Category": 1,
"NameEnglish": "Artillery",
"NameGerman": "Artillerie",
"NameFrench": "Artillerie",
"Race": 0,
"Prerequisite": 113,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 90,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "180mm Howitzer",
"weaponNameGerman": "180mm Haubitze",
"weaponNameFrench": "Rockette 180mm",
"weaponRange": 10,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 3,
"CostToNextTL": 720,
"actionPoints": 110,
"actionPointsShoot": 80,
"Armor": 20,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 20,
"damageRandom": 15,
"AIcategory": 5,
"DamageArea": 5,
"DamageAA": 0,
"facingsImageID": "HART",
"ruinImageID": "UHRUI210",
"EncyclopediaEnglish": "The Self-Propelled Artillery is extremely effective for support operations on the battlefield.",
"EncyclopediaGerman": "Die mobile Artillerie ist eine sehr effektive Unterst├╝tzungseinheit auf dem Schlachtfeld.",
"EncyclopediaFrench": "Un excellent support dans toutes les situations, mais ne laissez pas l'ennemi s'approcher de votre artillerie.",
"EncyclopediaFrame": 19,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
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"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 5,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -80,
"HitShortRange": 100,
"HitMediumRange": 78,
"HitLongRange": 68,
"Jammer": 100
},
{
"Counter": 19,
"typeID": 16,
"Category": 0,
"NameEnglish": "SHOG",
"NameGerman": "SHOG",
"NameFrench": "SHOG",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 180,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 3,
"canOverwatch": 1,
"weaponNameEnglish": "Plasma launcher",
"weaponNameGerman": "Plasma-Werfer",
"weaponNameFrench": "Lanceur à plasma",
"weaponRange": 13,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 140,
"actionPointsShoot": 40,
"Armor": 60,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 40,
"damageRandom": 10,
"AIcategory": 5,
"DamageArea": 5,
"DamageAA": 0,
"facingsImageID": "Tsog",
"ruinImageID": "UTRUI420",
"EncyclopediaEnglish": "The SHOG was effective against human forces during the First Haven War. It is tough and has grav.",
"EncyclopediaGerman": "Der SHOG war im ersten Haven-Krieg gegen die Kräfte der Menschen sehr effektiv. Er ist zäh und besitzt Schwebefähigkeiten.",
"EncyclopediaFrench": "Le SHOG était le cauchemar de la première guerre de Nu Haven. Sa puissance de feu et son abilité grav le rendent terrible.",
"EncyclopediaFrame": 113,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 30,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 80,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 66,
"Jammer": 100
},
{
"Counter": 20,
"typeID": 17,
"Category": 1,
"NameEnglish": "Adv Launcher",
"NameGerman": "Rak.-Starter",
"NameFrench": "Long Tom",
"Race": 0,
"Prerequisite": 116,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 90,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Enhanced Artillery",
"weaponNameGerman": "Verbess. Artillerie",
"weaponNameFrench": "Canon \"Long Tom\"",
"weaponRange": 16,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 9,
"CostToNextTL": 1260,
"actionPoints": 160,
"actionPointsShoot": 80,
"Armor": 50,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 80,
"damageRandom": 35,
"AIcategory": 5,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLTM",
"ruinImageID": "UHRUI210",
"EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle. The enemy will focus on neutralizing it whenever possible.",
"EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
"EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unités ennemies. Il sera une cible primée par l'adversaire.",
"EncyclopediaFrame": 46,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 20,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -60,
"HitShortRange": 100,
"HitMediumRange": 89,
"HitLongRange": 79,
"Jammer": 100
},
{
"Counter": 22,
"typeID": 19,
"Category": 0,
"NameEnglish": "Grav Bike",
"NameGerman": "Grav-Bike",
"NameFrench": "Moto Grav",
"Race": 0,
"Prerequisite": 115,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 3,
"canOverwatch": 1,
"weaponNameEnglish": "W32 Rockets",
"weaponNameGerman": "W32 Raketen",
"weaponNameFrench": "Fusées W32 \"Guèpes\"",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 1,
"CostToNextTL": 300,
"actionPoints": 200,
"actionPointsShoot": 100,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 10,
"damageRandom": 5,
"AIcategory": 1,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "hgbk",
"ruinImageID": "UHRUI211",
"EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
"EncyclopediaGerman": "Das Grav-Bike ist eine schlagkräftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten überraschen kann.",
"EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
"EncyclopediaFrame": 36,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 11,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -30,
"HitShortRange": 72,
"HitMediumRange": 62,
"HitLongRange": 52,
"Jammer": 10
},
{
"Counter": 23,
"typeID": 20,
"Category": 0,
"NameEnglish": "Light Grav",
"NameGerman": "Light Grav",
"NameFrench": "Grav Léger",
"Race": 3,
"Prerequisite": 310,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 50,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 3,
"canOverwatch": 1,
"weaponNameEnglish": "Psi-Blast",
"weaponNameGerman": "PSI-Blaster",
"weaponNameFrench": "Canon-psi",
"weaponRange": 7,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 300,
"actionPointsShoot": 70,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 8,
"damageRandom": 5,
"AIcategory": 1,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Mlgr",
"ruinImageID": "UMRUI321",
"EncyclopediaEnglish": "A Shadamar Light Grav is designed for speed. It has an enhanced propulsion system of unknown abilities.",
"EncyclopediaGerman": "Der Leichte Schwber ist für Geschwindigkeit ausgelegt. Er besitzt ein erweitertes Propulsions-System mit noch unbekannten Fähigkeiten.",
"EncyclopediaFrench": "Le Grav Léger a un design qui semble indiquer une vitesse élevée.",
"EncyclopediaFrame": 79,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 11,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 25,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 70,
"Jammer": 10
},
{
"Counter": 28,
"typeID": 25,
"Category": 2,
"NameEnglish": "Attack Boat",
"NameGerman": "Schnellboot",
"NameFrench": "Neptune",
"Race": 0,
"Prerequisite": 170,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 4,
"canOverwatch": 1,
"weaponNameEnglish": "M44 Gatling-Gun",
"weaponNameGerman": "M44 Gatling-Gun",
"weaponNameFrench": "Mitrailleuse M81",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 9,
"CostToNextTL": 200,
"actionPoints": 370,
"actionPointsShoot": 110,
"Armor": 30,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 10,
"damageRandom": 6,
"AIcategory": 4,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "hsbo",
"ruinImageID": "UBRUIXXX",
"EncyclopediaEnglish": "The Attack Boat is fragile, but very fast.",
"EncyclopediaGerman": "Das Schnellboot ist zwar nicht sehr widerstandfähig, dafür aber sehr schnell.",
"EncyclopediaFrench": "Le Neptune est fragile, par contre, il est très rapide.",
"EncyclopediaFrame": 56,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 12,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 88,
"HitMediumRange": 78,
"HitLongRange": 68,
"Jammer": 100
},
{
"Counter": 29,
"typeID": 26,
"Category": 2,
"NameEnglish": "Patrol Boat",
"NameGerman": "Patrouillenboot",
"NameFrench": "Patrouilleur",
"Race": 0,
"Prerequisite": 172,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 50,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 4,
"canOverwatch": 1,
"weaponNameEnglish": "Twin 180mm\"Inferno\"",
"weaponNameGerman": "Doppel-'Inferno'",
"weaponNameFrench": "Deux 180mm\"Inferno\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 2,
"CostToNextTL": 300,
"actionPoints": 220,
"actionPointsShoot": 100,
"Armor": 50,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 30,
"damageRandom": 10,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "hpbo",
"ruinImageID": "UBRUIXXX",
"EncyclopediaEnglish": "The Patrol Boat is a tough and heavy hitting unit designed to control the waterways.",
"EncyclopediaGerman": "Das Patrouillenboot ist eine zähe und hart zuschlagende Einheit, die zur Sicherung der Wasserwege entworfen wurde.",
"EncyclopediaFrench": "Notre Patrouilleur est une puissante unité de combat. Il profite d'une bonne force de frappe et d'une excellente résistance.",
"EncyclopediaFrame": 51,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 15,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 74,
"HitMediumRange": 64,
"HitLongRange": 54,
"Jammer": 100
},
{
"Counter": 30,
"typeID": 27,
"Category": 2,
"NameEnglish": "Gun Boat",
"NameGerman": "Kanonenboot",
"NameFrench": "Maraudeur",
"Race": 1,
"Prerequisite": 270,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 120,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 4,
"canOverwatch": 1,
"weaponNameEnglish": "Dual Plasma Cannons",
"weaponNameGerman": "Doppel-Plasmakanone",
"weaponNameFrench": "Canon à plasma",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 230,
"actionPointsShoot": 100,
"Armor": 180,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 65,
"damageRandom": 50,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Tgbo",
"ruinImageID": "UTRUI432",
"EncyclopediaEnglish": "The Tauran Gun Boat hasn't been seen in batttle yet.",
"EncyclopediaGerman": "Das tauranische Kampfboot wurde bis jetzt in Schlachten noch nicht gesehen.",
"EncyclopediaFrench": "Le Maraudeur Tauran n'a pas encore été vu en combat..",
"EncyclopediaFrame": 93,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 40,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 70,
"Jammer": 100
},
{
"Counter": 31,
"typeID": 28,
"Category": 2,
"NameEnglish": "Claptrap",
"NameGerman": "Claptrap",
"NameFrench": "Canonnière",
"Race": 2,
"Prerequisite": 470,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 4,
"canOverwatch": 1,
"weaponNameEnglish": "Slug Bolt Gun",
"weaponNameGerman": "Kugelbolzen-Kanone",
"weaponNameFrench": "Canon Kahuna",
"weaponRange": 7,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 150,
"actionPointsShoot": 70,
"Armor": 40,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 25,
"damageRandom": 50,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Bdn",
"ruinImageID": "UBRUI137",
"EncyclopediaEnglish": "The Claptrap is a very tough scrap construction designed to dominate water and coastal areas.",
"EncyclopediaGerman": "Der Claptrap ist eine sehr gefährliche Konstruktion, die zum Zwecke der Wasser- und Luftüberlegenheit gebaut wurde.",
"EncyclopediaFrench": "La canonnière est une de leur plus puissante unité. Elle sert a contrôler les côtes.",
"EncyclopediaFrame": 1,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 40,
"HitShortRange": 90,
"HitMediumRange": 70,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 32,
"typeID": 29,
"Category": 2,
"NameEnglish": "Submarine",
"NameGerman": "U-Boot",
"NameFrench": "Sous-marin",
"Race": 0,
"Prerequisite": 171,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 120,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 6,
"canOverwatch": 1,
"weaponNameEnglish": "Cruise Missile",
"weaponNameGerman": "Cruise Missile",
"weaponNameFrench": "Missile Trident XI",
"weaponRange": 11,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 7,
"CostToNextTL": 1200,
"actionPoints": 270,
"actionPointsShoot": 100,
"Armor": 75,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 75,
"damageRandom": 50,
"AIcategory": 5,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "hsub",
"ruinImageID": "UBRUIXXX",
"EncyclopediaEnglish": "The Submarine is an extrememly effective unit, often taking the enemy by surprise with indirect fire.",
"EncyclopediaGerman": "Das U-Boot ist eine sehr effektive Einheit - es erwischt seine Gegner oft durch indirektes Feuer.",
"EncyclopediaFrench": "Le Sous-marin possède un tir indirect et peut surprendre l'ennemi.",
"EncyclopediaFrame": 58,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": 1,
"MoveEndAnimation_Begin": 1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -120,
"HitShortRange": 100,
"HitMediumRange": 95,
"HitLongRange": 87,
"Jammer": 0
},
{
"Counter": 34,
"typeID": 31,
"Category": 0,
"NameEnglish": "Medium Grav",
"NameGerman": "Medium Grav",
"NameFrench": "Grav Lourd",
"Race": 3,
"Prerequisite": 310,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 100,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 3,
"canOverwatch": 1,
"weaponNameEnglish": "Psi-Torch",
"weaponNameGerman": "PSI-Fackel",
"weaponNameFrench": "Canon-psi",
"weaponRange": 10,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 300,
"actionPointsShoot": 60,
"Armor": 25,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 20,
"damageRandom": 10,
"AIcategory": 1,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Mmgr",
"ruinImageID": "UTRUI421",
"EncyclopediaEnglish": "The Medium Grav seems to have a tough design, but little is actually known about it.",
"EncyclopediaGerman": "Der Mittelschwere Schweber scheint ein zähes Vehikel zu sein, aber wir wissen nicht viel über ihn.",
"EncyclopediaFrench": "Le Grav Lourd semble posséder une forte résistance. C'est probablement une unité rapide et prompte à accomplir son travail.",
"EncyclopediaFrame": 80,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 40,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 70,
"Jammer": 10
},
{
"Counter": 38,
"typeID": 34,
"Category": 0,
"NameEnglish": "Seeker",
"NameGerman": "Seeker",
"NameFrench": "Droïde",
"Race": 3,
"Prerequisite": 330,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 40,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 3,
"canOverwatch": 1,
"weaponNameEnglish": "Self-Destruct Device",
"weaponNameGerman": "Selbstzerst├╢rer",
"weaponNameFrench": "Bombe",
"weaponRange": 1,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 310,
"actionPointsShoot": 1,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 29,
"damageRandom": 1,
"AIcategory": 1,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "Mdro",
"ruinImageID": "UMRUI336",
"EncyclopediaEnglish": "Seekers are amazingly effective at destroying opposing units. They are swift and have a powerful detonation.",
"EncyclopediaGerman": "Seeker sind im Zerstören gegnerischer Einheiten außergewöhnlich effektiv. Sie sind wendig und verfügen über schwere Detonations-Power.",
"EncyclopediaFrench": "Les Droïdes sont très efficaces en combat. Ils sont rapides et très puissants.",
"EncyclopediaFrame": 69,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 11,
"MoveStartAnimation_Begin": 1,
"MoveEndAnimation_Begin": 1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": -1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 20,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 10
},
{
"Counter": 40,
"typeID": 36,
"Category": 2,
"NameEnglish": "Platform",
"NameGerman": "Plattform",
"NameFrench": "Plate-Forme",
"Race": 1,
"Prerequisite": 270,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 0,
"SizeX": 3,
"SizeY": 3,
"Cost": 500,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 8,
"canOverwatch": 1,
"weaponNameEnglish": "Twin Plasma Cannons",
"weaponNameGerman": "Doppel-Plasmakanone",
"weaponNameFrench": "Canons à fusion",
"weaponRange": 10,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 4,
"actionPointsShoot": 1,
"Armor": 300,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 50,
"damageRandom": 25,
"AIcategory": 10,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Tbp",
"ruinImageID": "BTRUI005",
"EncyclopediaEnglish": "The Weapon Platform is very heavily armored and has considerable range with its weapons. It is always found on water areas.",
"EncyclopediaGerman": "Die Waffenplattform ist schwer gepanzert und besitzt eine beachtliche Reichweite. Man findet sie stets in Gegenden mit viel Wasser.",
"EncyclopediaFrench": "La Plate-Forme de combat Tauran est un édifice de combat Tauran. Incroyablement résistante et dotée d'une longue portée, on la retrouve seulement dans l'eau.",
"EncyclopediaFrame": 87,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 240,
"HitShortRange": 100,
"HitMediumRange": 95,
"HitLongRange": 85,
"Jammer": 100
},
{
"Counter": 42,
"typeID": 40,
"Category": 1,
"NameEnglish": "AA Tower",
"NameGerman": "Flak-Tower",
"NameFrench": "Tour AA",
"Race": 0,
"Prerequisite": 136,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 25,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "GA-50 Cannons",
"weaponNameGerman": "GA-50 Kanonen",
"weaponNameFrench": "AA 35mm explosif",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 100,
"actionPointsShoot": 1,
"Armor": 30,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 6,
"DamageArea": 1,
"DamageAA": 30,
"facingsImageID": "HTAA",
"ruinImageID": "UHRUI237",
"EncyclopediaEnglish": "The AA Tower is used to repel any likely enemy air attack.",
"EncyclopediaGerman": "Der Flak-Tower wird zur Abwehr jeglicher Feindangriffe eingesetzt.",
"EncyclopediaFrench": "Cette tour sert à arrêter les attaques aériennes.",
"EncyclopediaFrame": 59,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -30,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 43,
"typeID": 39,
"Category": 1,
"NameEnglish": "Laser Tower",
"NameGerman": "Laser-Tower",
"NameFrench": "Tour Laser",
"Race": 0,
"Prerequisite": 130,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 25,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "Heavy Laser Cannon",
"weaponNameGerman": "Schwere Laserkanone",
"weaponNameFrench": "Canon laser lourd",
"weaponRange": 12,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 4,
"actionPointsShoot": 1,
"Armor": 25,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 15,
"damageRandom": 10,
"AIcategory": 6,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLAS",
"ruinImageID": "BMRUI002",
"EncyclopediaEnglish": "The Laser Tower has long range and needs clear space to effectively destroy enemy units.",
"EncyclopediaGerman": "Der Laser-Tower hat eine große Reichweite und benötigt freies Schußfeld, um gegnerische Einheiten effektiv bekämpfen zu können.",
"EncyclopediaFrench": "La tour laser a une portée de tir élevée mais ne doit pas avoir d'obstacle pour être efficace.",
"EncyclopediaFrame": 43,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -30,
"HitShortRange": 200,
"HitMediumRange": 190,
"HitLongRange": 170,
"Jammer": 100
},
{
"Counter": 44,
"typeID": 38,
"Category": 1,
"NameEnglish": "Rocket Tower",
"NameGerman": "Rak.-Tower",
"NameFrench": "Tour Missiles",
"Race": 0,
"Prerequisite": 130,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "Raven IX Rockets",
"weaponNameGerman": "Raven IX-Raketen",
"weaponNameFrench": "Missiles Alpha 7",
"weaponRange": 10,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 3,
"actionPointsShoot": 1,
"Armor": 30,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 40,
"damageRandom": 10,
"AIcategory": 6,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "HROK",
"ruinImageID": "BTRUI002",
"EncyclopediaEnglish": "The Rocket Tower is equipped with Raven IX Rockets and is an excellent defense unit.",
"EncyclopediaGerman": "Der Raketen-Tower ist mit Raven IX-Raketen ausger├╝stet und hat sich als hervorragende Verteidigungs-Einheit herausgestellt.",
"EncyclopediaFrench": "Notre tour à missiles est notre meilleure défense pour les villes.",
"EncyclopediaFrame": 54,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -50,
"HitShortRange": 100,
"HitMediumRange": 95,
"HitLongRange": 85,
"Jammer": 100
},
{
"Counter": 46,
"typeID": 41,
"Category": 1,
"NameEnglish": "Laser Tower",
"NameGerman": "Laser-Tower",
"NameFrench": "Tour Laser",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "Twin Fusion Lasers",
"weaponNameGerman": "Doppel-Fusionslaser",
"weaponNameFrench": "Canons à fusion",
"weaponRange": 10,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 2,
"actionPointsShoot": 1,
"Armor": 40,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 19,
"damageRandom": 20,
"AIcategory": 6,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Tlas",
"ruinImageID": "UBRUI000",
"EncyclopediaEnglish": "The design of the Tauran Laser Tower has changed since the First Haven War. More Intelligence is needed on this defense unit.",
"EncyclopediaGerman": "Die Bauart des Laser-Towers hat sich seit dem ersten Haven-Krieg stark verändert. Wir benötigen mehr Informationen über diese Verteidigungs-Einheit.",
"EncyclopediaFrench": "La Tour Laser Tauran a subi quelques modifications depuis la première guerre de Nu Haven. On ne connait pas avec avec précision ce qu'ils ont modifié.",
"EncyclopediaFrame": 101,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 30,
"HitShortRange": 100,
"HitMediumRange": 95,
"HitLongRange": 85,
"Jammer": 100
},
{
"Counter": 47,
"typeID": 42,
"Category": 1,
"NameEnglish": "Plasma Tower",
"NameGerman": "Plasma-Tower",
"NameFrench": "Tour Plasma",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 25,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "Plasma Launcher",
"weaponNameGerman": "Plasma-Werfer",
"weaponNameFrench": "Lanceur à fusion",
"weaponRange": 12,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 3,
"actionPointsShoot": 1,
"Armor": 45,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 18,
"damageRandom": 7,
"AIcategory": 6,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "Tlrt",
"ruinImageID": "BMRUI005",
"EncyclopediaEnglish": "The Plasma Tower has an indirect fire design and seems to be built from imported extra-terrestrial material.",
"EncyclopediaGerman": "Der Plasma-Tower besitzt eine indirekte Feuer-Kapazität und scheint aus importiertem, nicht von hier stammenden Material zu bestehen.",
"EncyclopediaFrench": "Une tour importée de leur monde natal. Le canon indique qu'il a probablement un tir indirect.",
"EncyclopediaFrame": 103,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 30,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 50,
"HitShortRange": 100,
"HitMediumRange": 85,
"HitLongRange": 75,
"Jammer": 100
},
{
"Counter": 49,
"typeID": 45,
"Category": 1,
"NameEnglish": "Beast Box",
"NameGerman": "Beast-Box",
"NameFrench": "Bunker",
"Race": 2,
"Prerequisite": 430,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 15,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "Twin Bwupoo",
"weaponNameGerman": "Doppel-Bwupoo",
"weaponNameFrench": "Fusil automatique",
"weaponRange": 4,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 3,
"actionPointsShoot": 1,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 3,
"damageRandom": 6,
"AIcategory": 6,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Blav",
"ruinImageID": "BBRUI001",
"EncyclopediaEnglish": "A Shubblar Beast Box is basically a scrap pile filled with young Shubb-lo soldiers quick to fire.",
"EncyclopediaGerman": "Die Beast-Box der Shubblar ist eigentlich nur ein Schrotthaufen - gefüllt mit jungen Shubb-lo-Soldaten, die heiß auf den Kampf sind.",
"EncyclopediaFrench": "Le Bunker est une autre pile de ferraille saturée de jeunes Shubblar. Ne vous laissez pas attendrir, ils tirent vite.",
"EncyclopediaFrame": 10,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 15,
"HitShortRange": 90,
"HitMediumRange": 75,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 50,
"typeID": 44,
"Category": 1,
"NameEnglish": "Gun Tower",
"NameGerman": "Kan.-Tower",
"NameFrench": "Tour Canon",
"Race": 2,
"Prerequisite": 430,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "Slug Thrower",
"weaponNameGerman": "Bolzenwerfer",
"weaponNameFrench": "Petit canon Kahuna",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 2,
"actionPointsShoot": 1,
"Armor": 20,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 8,
"damageRandom": 20,
"AIcategory": 6,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Bcan",
"ruinImageID": "UBRUI136",
"EncyclopediaEnglish": "The Gun Tower is a recycled monster which has a devastating blast, easily destroying armored vehicles.",
"EncyclopediaGerman": "Der Kanonen-Tower ist ein recyletes Monstrum, das verheerende Feuerkraft besitzt - oft in der Lage, gepanzerte Fahrzeuge mit einem Feuerstoß auzulöschen.",
"EncyclopediaFrench": "La tour canon est une vulgaire construction de ferraille. Elle est cependant très dangereuse pour tout véhicule blindé.",
"EncyclopediaFrame": 0,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 25,
"HitShortRange": 90,
"HitMediumRange": 75,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 51,
"typeID": 46,
"Category": 1,
"NameEnglish": "Crystal Tower",
"NameGerman": "Kristall-Tower",
"NameFrench": "Quartz",
"Race": 3,
"Prerequisite": 330,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 0,
"SizeX": 1,
"SizeY": 1,
"Cost": 25,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "Psi-Bolt",
"weaponNameGerman": "PSI-Bolzen",
"weaponNameFrench": "Eclair-psi",
"weaponRange": 10,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 5,
"actionPointsShoot": 1,
"Armor": 5,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 5,
"damageRandom": 9,
"AIcategory": 6,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Mcry",
"ruinImageID": "UMRUI325",
"EncyclopediaEnglish": "Crystal Towers were found near many alien cities by satellite reconnaissance. They are most likely a defense platform.",
"EncyclopediaGerman": "In der Nähe der meisten gegnerischen Städte wurden durch Satelliten-Aufklärung solche Kristall-Türme entdeckt. Es dürfte sich um Verteidigungs-Plattformen handeln.",
"EncyclopediaFrench": "Beaucoup de ces cristaux ont étés observés près des villes Shadamar, probablement des tours de défense.",
"EncyclopediaFrame": 68,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 17,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 30,
"HitShortRange": 100,
"HitMediumRange": 95,
"HitLongRange": 90,
"Jammer": 100
},
{
"Counter": 52,
"typeID": 47,
"Category": 1,
"NameEnglish": "OutPost",
"NameGerman": "Vorposten",
"NameFrench": "Avant-Poste",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 0,
"SizeX": 3,
"SizeY": 3,
"Cost": 500,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "Twin Plasma Cannons",
"weaponNameGerman": "Doppel-Plasmakanone",
"weaponNameFrench": "Lanceur à plasma",
"weaponRange": 16,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 2,
"actionPointsShoot": 1,
"Armor": 300,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 50,
"damageRandom": 50,
"AIcategory": 10,
"DamageArea": 5,
"DamageAA": 0,
"facingsImageID": "Tout",
"ruinImageID": "BHRUI004",
"EncyclopediaEnglish": "The Outpost is heavily armored and its weapons have considerable range.",
"EncyclopediaGerman": "Der Vorposten ist schwer gepanzert und seine Waffen besitzen eine beachtliche Reichweite.",
"EncyclopediaFrench": "L'Avant-Poste Tauran est un édifice de combat. Incroyablement résistant et doté d'un canon longue portée à tir indirect.",
"EncyclopediaFrame": 111,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
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"HitShortRange": 100,
"HitMediumRange": 85,
"HitLongRange": 75,
"Jammer": 100
},
{
"Counter": 56,
"typeID": 0,
"Category": 1,
"NameEnglish": "Commando",
"NameGerman": "Einzelkämpfer",
"NameFrench": "Commando",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "Explosive Bullets",
"weaponNameGerman": "Explosiv-Geschosse",
"weaponNameFrench": "Balles Explosives",
"weaponRange": 3,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 4,
"CostToNextTL": 100,
"actionPoints": 150,
"actionPointsShoot": 70,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 15,
"damageRandom": 10,
"AIcategory": 1,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "hcom",
"ruinImageID": "UHRUI241",
"EncyclopediaEnglish": "The Commando is a specialist in close combat who is able to move through the forest to surprise enemies.",
"EncyclopediaGerman": "Der Einzelkämpfer ist ein Spezialist im Nahkampf, der sich durch Wald bewegen kann, um den Gegner zu überraschen.",
"EncyclopediaFrench": "Le Commando peut marcher à travers les bois et surprendre l'adversaire. Une unité très puissante.",
"EncyclopediaFrame": 30,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
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"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 85,
"HitMediumRange": 75,
"HitLongRange": 75,
"Jammer": 0
},
{
"Counter": 60,
"typeID": 0,
"Category": 1,
"NameEnglish": "Commando",
"NameGerman": "Einzelkämpfer",
"NameFrench": "Commando",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "Explosive Bullets",
"weaponNameGerman": "Explosiv-Geschosse",
"weaponNameFrench": "Balles Explosives",
"weaponRange": 2,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 10,
"actionPoints": 120,
"actionPointsShoot": 80,
"Armor": 5,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 15,
"damageRandom": 10,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HCOM",
"ruinImageID": "UHRUI241",
"EncyclopediaEnglish": "The Commando is a specialist in close combat who is able to move through the forest to surprise enemies.",
"EncyclopediaGerman": "Der Einzelkämpfer ist ein Spezialist im Nahkampf, der sich durch Wald bewegen kann, um den Gegner zu überraschen.",
"EncyclopediaFrench": "Le Commando peut marcher à travers les bois et surprendre l'adversaire. Une unité très puissante.",
"EncyclopediaFrame": 30,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
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"ShootProjectileAnimation_PixSpeed": 20,
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"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 65,
"HitMediumRange": 75,
"HitLongRange": 75,
"Jammer": 0
},
{
"Counter": 61,
"typeID": 49,
"Category": 1,
"NameEnglish": "Skirmisher",
"NameGerman": "Plänkler",
"NameFrench": "Fusiller",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "Impulse Gun",
"weaponNameGerman": "Impulsgewehr",
"weaponNameFrench": "Fusil à impulsion",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 140,
"actionPointsShoot": 30,
"Armor": 20,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 10,
"damageRandom": 8,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "TMUL",
"ruinImageID": "UTRUI440",
"EncyclopediaEnglish": "The Skirmisher is the basic Tauran ground soldier. Intelligence has compiled reports that the Skirmisher must eat its first kill to be initiated as a Tauran soldier.",
"EncyclopediaGerman": "Die Aufklärung berichtet, daß ein Plänkler sein erstes Opfer aufessen muß, um als tauranischer Soldat initiiert zu werden.",
"EncyclopediaFrench": "Le Fusiller Tauran est leur unité terrestre de base. Les Fusillers doivent manger leur première victime pour devenir un vrai soldat. Ne soyez pas cette victime.",
"EncyclopediaFrame": 109,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
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"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 10,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 70,
"Jammer": 100
},
{
"Counter": 62,
"typeID": 50,
"Category": 0,
"NameEnglish": "Transport",
"NameGerman": "Transporter",
"NameFrench": "Transport",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 1,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 25,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 3,
"canOverwatch": 0,
"weaponNameEnglish": "Unarmed vehicle",
"weaponNameGerman": "Unbewaffn. Fahrzeug",
"weaponNameFrench": "Sans armes",
"weaponRange": 0,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 80,
"actionPointsShoot": 80,
"Armor": 60,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "TGTP",
"ruinImageID": "UBRUI140",
"EncyclopediaEnglish": "A Tauran Grav Transport is well armored, but slow.",
"EncyclopediaGerman": "Tauranische Grav-Transporter sind gut gepanzert, aber sehr langsam.",
"EncyclopediaFrench": "Ce véhicule semble être un transporteur. Il est lent mais résistant.",
"EncyclopediaFrame": 97,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
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"ShootProjectileAnimation_PixSpeed": 20,
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"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 0,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 71,
"typeID": 56,
"Category": 1,
"NameEnglish": "Grenadier",
"NameGerman": "Grenadier",
"NameFrench": "Grenadier",
"Race": 0,
"Prerequisite": 133,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "Mortar",
"weaponNameGerman": "M├╢rser",
"weaponNameFrench": "Mortier",
"weaponRange": 5,
"weaponMinimumRange": 0,
"weaponType": 1,
"unitTechLevel": 3,
"CostToNextTL": 40,
"actionPoints": 130,
"actionPointsShoot": 70,
"Armor": 5,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 9,
"damageRandom": 5,
"AIcategory": 0,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "HGRE",
"ruinImageID": "UHRUI225",
"EncyclopediaEnglish": "The Grenadier is a good ground support unit, often able to take out hard to hit enemy units with indirect fire.",
"EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterstützungseinheit, häufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
"EncyclopediaFrench": "Le Grenadier est terriblement efficace pour attaquer les unités ennemies difficiles d'accès.",
"EncyclopediaFrame": 38,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
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"ShootShootAnimation_ProjBegin": 0,
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"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 15,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 75,
"HitMediumRange": 65,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 73,
"typeID": 57,
"Category": 2,
"NameEnglish": "Dreadnought",
"NameGerman": "Berserker",
"NameFrench": "Croiseur",
"Race": 1,
"Prerequisite": 270,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 120,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 4,
"canOverwatch": 1,
"weaponNameEnglish": "Fusion Launcher",
"weaponNameGerman": "Fusions-Werfer",
"weaponNameFrench": "Lanceur à fusion",
"weaponRange": 9,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 190,
"actionPointsShoot": 90,
"Armor": 180,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 60,
"damageRandom": 50,
"AIcategory": 3,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "TCRU",
"ruinImageID": "UBRUIXXX",
"EncyclopediaEnglish": "The Tauran Dreadnought is slow, but has a devastating fusion derived weapon.",
"EncyclopediaGerman": "Der tauranische Berserker ist langsam, besitzt jedoch eine verheerende, fusions-basierte Waffe.",
"EncyclopediaFrench": "Le Croiseur est l'artillerie Tauran dans l'eau. Comme toutes leurs unités, il est lent, mais avec autant de puissance, pourquoi se presser…",
"EncyclopediaFrame": 90,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
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"DanyUnitValue": 60,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 70,
"Jammer": 100
},
{
"Counter": 75,
"typeID": 22,
"Category": 1,
"NameEnglish": "AA Vehicle",
"NameGerman": "Flak-Fahrzeug",
"NameFrench": "Véhicule AA",
"Race": 0,
"Prerequisite": 136,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "GA-50 Cannons",
"weaponNameGerman": "GA-50 Kanonen",
"weaponNameFrench": "AA 35mm explosif",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 4,
"CostToNextTL": 150,
"actionPoints": 260,
"actionPointsShoot": 1,
"Armor": 15,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 20,
"facingsImageID": "HAAV",
"ruinImageID": "UHRUI231",
"EncyclopediaEnglish": "The AA Vehicle is extremely effective against enemy Automated units, but is of limited use during ground combat.",
"EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
"EncyclopediaFrench": "Ce véhicule est faible en combat, mais il intercepte les unités aériennes.",
"EncyclopediaFrame": 17,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
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"DanyUnitValue": -40,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 77,
"typeID": 22,
"Category": 1,
"NameEnglish": "AA Vehicle",
"NameGerman": "Flak-Fahrzeug",
"NameFrench": "Véhicule AA",
"Race": 0,
"Prerequisite": 136,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "GA-50 Cannons",
"weaponNameGerman": "GA-50 Kanonen",
"weaponNameFrench": "AA 35mm explosif",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 8,
"CostToNextTL": 270,
"actionPoints": 300,
"actionPointsShoot": 1,
"Armor": 15,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 40,
"facingsImageID": "HAAV",
"ruinImageID": "UHRUI231",
"EncyclopediaEnglish": "The AA Vehicle is extremely effective against enemy Automated units, but is of limited use during ground combat.",
"EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
"EncyclopediaFrench": "Ce véhicule est faible en combat, mais il intercepte les unités aériennes.",
"EncyclopediaFrame": 17,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
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"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 78,
"typeID": 22,
"Category": 1,
"NameEnglish": "AA Vehicle",
"NameGerman": "Flak-Fahrzeug",
"NameFrench": "Véhicule AA",
"Race": 0,
"Prerequisite": 136,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "GA-50 Cannons",
"weaponNameGerman": "GA-50 Kanonen",
"weaponNameFrench": "AA 35mm explosif",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 7,
"CostToNextTL": 240,
"actionPoints": 280,
"actionPointsShoot": 1,
"Armor": 15,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 40,
"facingsImageID": "HAAV",
"ruinImageID": "UHRUI231",
"EncyclopediaEnglish": "The AA Vehicle is extremely effective against enemy Automated units, but is of limited use during ground combat.",
"EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
"EncyclopediaFrench": "Ce véhicule est faible en combat, mais il intercepte les unités aériennes.",
"EncyclopediaFrame": 17,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
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"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 79,
"typeID": 22,
"Category": 1,
"NameEnglish": "AA Vehicle",
"NameGerman": "Flak-Fahrzeug",
"NameFrench": "Véhicule AA",
"Race": 0,
"Prerequisite": 136,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "GA-50 Cannons",
"weaponNameGerman": "GA-50 Kanonen",
"weaponNameFrench": "AA 35mm explosif",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 30,
"actionPoints": 220,
"actionPointsShoot": 1,
"Armor": 15,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 10,
"facingsImageID": "HAAV",
"ruinImageID": "UHRUI231",
"EncyclopediaEnglish": "The AA Vehicle is extremely effective against enemy Automated units, but is of limited use during ground combat.",
"EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
"EncyclopediaFrench": "Ce véhicule est faible en combat, mais il intercepte les unités aériennes.",
"EncyclopediaFrame": 17,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
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"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 81,
"typeID": 22,
"Category": 1,
"NameEnglish": "AA Vehicle",
"NameGerman": "Flak-Fahrzeug",
"NameFrench": "Véhicule AA",
"Race": 0,
"Prerequisite": 136,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "GA-50 Cannons",
"weaponNameGerman": "GA-50 Kanonen",
"weaponNameFrench": "AA 35mm explosif",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 1,
"CostToNextTL": 60,
"actionPoints": 230,
"actionPointsShoot": 1,
"Armor": 15,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 15,
"facingsImageID": "HAAV",
"ruinImageID": "UHRUI231",
"EncyclopediaEnglish": "The AA Vehicle is extremely effective against enemy Automated units, but is of limited use during ground combat.",
"EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
"EncyclopediaFrench": "Ce véhicule est faible en combat, mais il intercepte les unités aériennes.",
"EncyclopediaFrame": 17,
"MoveAnimation_Begin": 1,
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},
{
"Counter": 111,
"typeID": 0,
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"NameGerman": "Einzelkämpfer",
"NameFrench": "Commando",
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"canOverwatch": 1,
"weaponNameEnglish": "Explosive Bullets",
"weaponNameGerman": "Explosiv-Geschosse",
"weaponNameFrench": "Balles Explosives",
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"actionPoints": 130,
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"damageRandom": 10,
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"DamageAA": 0,
"facingsImageID": "HCOM",
"ruinImageID": "UHRUI241",
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"EncyclopediaGerman": "Der Einzelkämpfer ist ein Spezialist im Nahkampf, der sich durch Wald bewegen kann, um den Gegner zu überraschen.",
"EncyclopediaFrench": "Le Commando peut marcher à travers les bois et surprendre l'adversaire. Une unité très puissante.",
"EncyclopediaFrame": 30,
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"HitLongRange": 75,
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},
{
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"NameFrench": "Commando",
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"weaponNameGerman": "Explosiv-Geschosse",
"weaponNameFrench": "Balles Explosives",
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"weaponType": 0,
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"actionPoints": 150,
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"damageRandom": 10,
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"facingsImageID": "HCOM",
"ruinImageID": "UHRUI241",
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"EncyclopediaGerman": "Der Einzelkämpfer ist ein Spezialist im Nahkampf, der sich durch Wald bewegen kann, um den Gegner zu überraschen.",
"EncyclopediaFrench": "Le Commando peut marcher à travers les bois et surprendre l'adversaire. Une unité très puissante.",
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{
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"weaponNameEnglish": "W32 Rockets",
"weaponNameGerman": "W32 Raketen",
"weaponNameFrench": "Fusées W32 \"Guèpes\"",
"weaponRange": 6,
"weaponMinimumRange": 0,
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"actionPoints": 240,
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"facingsImageID": "HGBK",
"ruinImageID": "UHRUI211",
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"EncyclopediaGerman": "Das Grav-Bike ist eine schlagkräftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten überraschen kann.",
"EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
"EncyclopediaFrame": 36,
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{
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"facingsImageID": "HGBK",
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"EncyclopediaGerman": "Das Grav-Bike ist eine schlagkräftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten überraschen kann.",
"EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
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{
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"weaponNameGerman": "W32 Raketen",
"weaponNameFrench": "Fusées W32 \"Guèpes\"",
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"damageRandom": 5,
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"ruinImageID": "UHRUI211",
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"EncyclopediaGerman": "Das Grav-Bike ist eine schlagkräftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten überraschen kann.",
"EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
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{
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"EncyclopediaGerman": "Das Grav-Bike ist eine schlagkräftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten überraschen kann.",
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{
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"NameGerman": "Grav-Bike",
"NameFrench": "Moto Grav",
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"weaponNameFrench": "Fusées W32 \"Guèpes\"",
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"damageType": 0,
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"damageRandom": 5,
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"facingsImageID": "HGBK",
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"EncyclopediaGerman": "Das Grav-Bike ist eine schlagkräftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten überraschen kann.",
"EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
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{
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"facingsImageID": "HGBK",
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"EncyclopediaGerman": "Das Grav-Bike ist eine schlagkräftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten überraschen kann.",
"EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
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{
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"facingsImageID": "HGBK",
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"EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
"EncyclopediaGerman": "Das Grav-Bike ist eine schlagkräftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten überraschen kann.",
"EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
"EncyclopediaFrame": 36,
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},
{
"Counter": 122,
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"NameGerman": "Grav-Bike",
"NameFrench": "Moto Grav",
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"weaponNameEnglish": "W32 Rockets",
"weaponNameGerman": "W32 Raketen",
"weaponNameFrench": "Fusées W32 \"Guèpes\"",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
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"CostToNextTL": 700,
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"damageType": 0,
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"damageRandom": 5,
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"DamageAA": 0,
"facingsImageID": "HGBK",
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"EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
"EncyclopediaGerman": "Das Grav-Bike ist eine schlagkräftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten überraschen kann.",
"EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
"EncyclopediaFrame": 36,
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"HitLongRange": 68,
"Jammer": 10
},
{
"Counter": 123,
"typeID": 56,
"Category": 1,
"NameEnglish": "Grenadier",
"NameGerman": "Grenadier",
"NameFrench": "Grenadier",
"Race": 0,
"Prerequisite": 133,
"isConvoy": 0,
"isAITarget": 1,
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"canOverwatch": 1,
"weaponNameEnglish": "Mortar",
"weaponNameGerman": "M├╢rser",
"weaponNameFrench": "Mortier",
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"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "HGRE",
"ruinImageID": "UHRUI225",
"EncyclopediaEnglish": "The Grenadier is a good ground support unit, often able to take out hard to hit enemy units with indirect fire.",
"EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterstützungseinheit, häufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
"EncyclopediaFrench": "Le Grenadier est terriblement efficace pour attaquer les unités ennemies difficiles d'accès.",
"EncyclopediaFrame": 38,
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"HitMediumRange": 55,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 124,
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"NameGerman": "Grenadier",
"NameFrench": "Grenadier",
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"weaponNameEnglish": "Mortar",
"weaponNameGerman": "M├╢rser",
"weaponNameFrench": "Mortier",
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"actionPoints": 130,
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"facingsImageID": "HGRE",
"ruinImageID": "UHRUI225",
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"EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterstützungseinheit, häufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
"EncyclopediaFrench": "Le Grenadier est terriblement efficace pour attaquer les unités ennemies difficiles d'accès.",
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"HitMediumRange": 70,
"HitLongRange": 50,
"Jammer": 100
},
{
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"NameFrench": "Grenadier",
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"EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterstützungseinheit, häufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
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{
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"EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
"EncyclopediaFrench": "Le LAV est rapide et résistant. Les soldats ennemis doivent apprendre à le craindre.",
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{
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"EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
"EncyclopediaFrench": "Le LAV est rapide et résistant. Les soldats ennemis doivent apprendre à le craindre.",
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"EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
"EncyclopediaFrench": "Le LAV est rapide et résistant. Les soldats ennemis doivent apprendre à le craindre.",
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"EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
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"EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
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"EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
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{
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},
{
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{
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{
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{
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"EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
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"EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
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{
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"EncyclopediaGerman": "Der Kampfpanzer ist ein zähes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
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{
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},
{
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"EncyclopediaGerman": "Der Kampfpanzer ist ein zähes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
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{
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{
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"EncyclopediaGerman": "Der Trooper kann sich durch Wald bewegen und Minen aufsp├╝ren.",
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},
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{
"Counter": 199,
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"NameGerman": "Trooper",
"NameFrench": "Soldat",
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"EncyclopediaGerman": "Der Trooper kann sich durch Wald bewegen und Minen aufsp├╝ren.",
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},
{
"Counter": 200,
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"NameFrench": "Convoi",
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"facingsImageID": "BTRK",
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"EncyclopediaGerman": "Der Schrott-Wagen wird aus Panzern recycled und tritt oft in Konvois auf.",
"EncyclopediaFrench": "Le Camion est un véhicule fait de tanks recyclés en transport.",
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{
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"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -120,
"HitShortRange": 62,
"HitMediumRange": 50,
"HitLongRange": 45,
"Jammer": 0
},
{
"Counter": 212,
"typeID": 21,
"Category": 1,
"NameEnglish": "Chopper",
"NameGerman": "Chopper",
"NameFrench": "Hélicoptère",
"Race": 0,
"Prerequisite": 152,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 120,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 5,
"canOverwatch": 1,
"weaponNameEnglish": "AG-150 Missiles",
"weaponNameGerman": "AG-150 Flugk├╢rper",
"weaponNameFrench": "Missiles \"Hadès\"",
"weaponRange": 8,
"weaponMinimumRange": 1,
"weaponType": 1,
"unitTechLevel": 1,
"CostToNextTL": 480,
"actionPoints": 300,
"actionPointsShoot": 150,
"Armor": 50,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 20,
"damageRandom": 10,
"AIcategory": 4,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "HBCH",
"ruinImageID": "UBRUI133",
"EncyclopediaEnglish": "The Attack Chopper is one of the most versatile units. It is fast and can get by enemy units on overwatch.",
"EncyclopediaGerman": "Der Kampf-Hubschrauber ist eine der vielseitigsten Einheiten. Er ist schnell, kann aber durch gegnerische Überwachung ausgeschaltet werden.",
"EncyclopediaFrench": "L'Hélicoptère de Combat est une unité très efficace; il vole, n'est pas affecté par les unités en vigie et est très rapide.",
"EncyclopediaFrame": 24,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 11,
"MoveStartAnimation_Begin": 1,
"MoveEndAnimation_Begin": 1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -120,
"HitShortRange": 48,
"HitMediumRange": 35,
"HitLongRange": 30,
"Jammer": 0
},
{
"Counter": 216,
"typeID": 58,
"Category": 1,
"NameEnglish": "Elite Trooper",
"NameGerman": "Elite Trooper",
"NameFrench": "Soldat Elite",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "M-44 Assault Cannon",
"weaponNameGerman": "M-44 Kampfgesch├╝tz",
"weaponNameFrench": "Mitrailleuse M23",
"weaponRange": 5,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 10,
"actionPoints": 140,
"actionPointsShoot": 60,
"Armor": 5,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 4,
"damageRandom": 2,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATR",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
"EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
"EncyclopediaFrench": "Le Soldat Elite peut traverser une forêt et détecter des mines comme le Soldat, mais il possède plus d'armure, de puissance et de portée de tir.",
"EncyclopediaFrame": 20,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 80,
"HitMediumRange": 64,
"HitLongRange": 56,
"Jammer": 100
},
{
"Counter": 69,
"typeID": 54,
"Category": 1,
"NameEnglish": "Light Tank",
"NameGerman": "Lcht. Panzer",
"NameFrench": "Tank Léger",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 60,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
"weaponNameGerman": "J-9 Kanone 'Vulkan'",
"weaponNameFrench": "Canon à impulsion",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 210,
"actionPointsShoot": 50,
"Armor": 90,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 20,
"damageRandom": 15,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "TLTK",
"ruinImageID": "UTRUI424",
"EncyclopediaEnglish": "The Tauran Light Tank is slow, but has a more powerful cannon than the human equivalent.",
"EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkräftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
"EncyclopediaFrench": "Le Tank Léger Tauran est plus lent que notre Char Léger mais il est plus résistant et a plus de puissance de feu.",
"EncyclopediaFrame": 105,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 20,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 70,
"Jammer": 100
},
{
"Counter": 26,
"typeID": 23,
"Category": 1,
"NameEnglish": "AA Vehicle",
"NameGerman": "Flak-Fahrzeug",
"NameFrench": "Véhicule AA",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 90,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Fusion Beam",
"weaponNameGerman": "Fusions-Strahl",
"weaponNameFrench": "Ondes à fusion",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 250,
"actionPointsShoot": 1,
"Armor": 60,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 60,
"facingsImageID": "Taav",
"ruinImageID": "UTRUI425",
"EncyclopediaEnglish": "A Tauran AA unit can devastate Automated units if they get within its range.",
"EncyclopediaGerman": "Eine tauranische Flak kann automatisierte Einheiten vernichten, wenn sie in ihre Reichweite geraten.",
"EncyclopediaFrench": "Le véhicule AA Tauran. Attention à vos unités volantes.",
"EncyclopediaFrame": 84,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 40,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 221,
"typeID": 61,
"Category": 1,
"NameEnglish": "Junk Wagon",
"NameGerman": "Schrottwagen",
"NameFrench": "Convoi",
"Race": 2,
"Prerequisite": 430,
"isConvoy": 1,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 0,
"weaponNameEnglish": "Unarmed Vehicle",
"weaponNameGerman": "Unbewaffn. Fahrzeug",
"weaponNameFrench": "Sans arme",
"weaponRange": 0,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 1,
"actionPoints": 90,
"actionPointsShoot": 90,
"Armor": 50,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "BTRK",
"ruinImageID": "UBRUI132",
"EncyclopediaEnglish": "The Junk Wagon is built from recycled tanks and will often appear grouped in convoys.",
"EncyclopediaGerman": "Der Schrott-Wagen wird aus Panzern recycled und tritt oft in Konvois auf.",
"EncyclopediaFrench": "Le Camion est un véhicule fait de tanks recyclés en transport.",
"EncyclopediaFrame": -1,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": -1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 30,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 223,
"typeID": 65,
"Category": 2,
"NameEnglish": "Freighter",
"NameGerman": "Frachter",
"NameFrench": "Cargo",
"Race": 0,
"Prerequisite": 130,
"isConvoy": 1,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 25,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 4,
"canOverwatch": 0,
"weaponNameEnglish": "Unarmed vehicle",
"weaponNameGerman": "Unbewaffn. Fahrzeug",
"weaponNameFrench": "Sans arme",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 1,
"actionPoints": 80,
"actionPointsShoot": 80,
"Armor": 35,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HTRB",
"ruinImageID": "UHRUI235",
"EncyclopediaEnglish": "The Freighter is well armored, but the weapons had to be sacrificed for space.",
"EncyclopediaGerman": "Der Frachter ist gut gepanzert, doch wegen Platzmangel hat er Nachteile in der Bewaffnung.",
"EncyclopediaFrench": "Un cargo résistant. Nous avons dû sacrifier les armes au profit de l'espace.",
"EncyclopediaFrame": -1,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": -1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -30,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 224,
"typeID": 66,
"Category": 2,
"NameEnglish": "Freighter",
"NameGerman": "Frachter",
"NameFrench": "Cargo",
"Race": 0,
"Prerequisite": 130,
"isConvoy": 1,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 25,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 4,
"canOverwatch": 0,
"weaponNameEnglish": "Unarmed vehicle",
"weaponNameGerman": "Unbewaffn. Fahrzeug",
"weaponNameFrench": "Sans arme",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 1,
"actionPoints": 100,
"actionPointsShoot": 100,
"Armor": 35,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HTRB",
"ruinImageID": "UHRUI235",
"EncyclopediaEnglish": "The Freighter is well armored, but the weapons had to be sacrificed for space.",
"EncyclopediaGerman": "Der Frachter ist gut gepanzert, doch wegen Platzmangel hat er Nachteile in der Bewaffnung.",
"EncyclopediaFrench": "Un cargo résistant. Nous avons dû sacrifier les armes au profit de l'espace.",
"EncyclopediaFrame": -1,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": -1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -30,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 225,
"typeID": 63,
"Category": 1,
"NameEnglish": "Truck",
"NameGerman": "Truck",
"NameFrench": "Camion",
"Race": 0,
"Prerequisite": 130,
"isConvoy": 1,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 25,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 0,
"weaponNameEnglish": "Unarmed vehicle",
"weaponNameGerman": "Unbewaffn. Fahrzeug",
"weaponNameFrench": "Sans arme",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 1,
"actionPoints": 90,
"actionPointsShoot": 90,
"Armor": 30,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HTRK",
"ruinImageID": "UHRUI217",
"EncyclopediaEnglish": "The Transport Truck is well armored, but slow.",
"EncyclopediaGerman": "Der Transport-Truck ist gut gepanzert, aber sehr langsam.",
"EncyclopediaFrench": "Un convoi moyen; résistant et lent.",
"EncyclopediaFrame": -1,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": -1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -30,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 226,
"typeID": 64,
"Category": 1,
"NameEnglish": "Truck",
"NameGerman": "Truck",
"NameFrench": "Camion",
"Race": 0,
"Prerequisite": 130,
"isConvoy": 1,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 25,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 0,
"weaponNameEnglish": "Unarmed vehicle",
"weaponNameGerman": "Unbewaffn. Fahrzeug",
"weaponNameFrench": "Sans arme",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 1,
"actionPoints": 120,
"actionPointsShoot": 120,
"Armor": 30,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HTRK",
"ruinImageID": "UHRUI217",
"EncyclopediaEnglish": "The Transport Truck is well armored, but slow.",
"EncyclopediaGerman": "Der Transport-Truck ist gut gepanzert, aber sehr langsam.",
"EncyclopediaFrench": "Un convoi moyen; résistant et lent.",
"EncyclopediaFrame": -1,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": -1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -30,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 228,
"typeID": 58,
"Category": 1,
"NameEnglish": "Elite Trooper",
"NameGerman": "Elite Trooper",
"NameFrench": "Soldat Elite",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "M-44 Assault Cannon",
"weaponNameGerman": "M-44 Kampfgesch├╝tz",
"weaponNameFrench": "Mitrailleuse M23",
"weaponRange": 5,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 1,
"CostToNextTL": 20,
"actionPoints": 140,
"actionPointsShoot": 60,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 4,
"damageRandom": 2,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATR",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
"EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
"EncyclopediaFrench": "Le Soldat Elite peut traverser une forêt et détecter des mines comme le Soldat, mais il possède plus d'armure, de puissance et de portée de tir.",
"EncyclopediaFrame": 20,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 82,
"HitMediumRange": 66,
"HitLongRange": 58,
"Jammer": 100
},
{
"Counter": 230,
"typeID": 58,
"Category": 1,
"NameEnglish": "Elite Trooper",
"NameGerman": "Elite Trooper",
"NameFrench": "Soldat Elite",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "M-44 Assault Cannon",
"weaponNameGerman": "M-44 Kampfgesch├╝tz",
"weaponNameFrench": "Mitrailleuse M23",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 3,
"CostToNextTL": 40,
"actionPoints": 150,
"actionPointsShoot": 60,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 4,
"damageRandom": 2,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATR",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
"EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
"EncyclopediaFrench": "Le Soldat Elite peut traverser une forêt et détecter des mines comme le Soldat, mais il possède plus d'armure, de puissance et de portée de tir.",
"EncyclopediaFrame": 20,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 86,
"HitMediumRange": 70,
"HitLongRange": 62,
"Jammer": 100
},
{
"Counter": 232,
"typeID": 58,
"Category": 1,
"NameEnglish": "Elite Trooper",
"NameGerman": "Elite Trooper",
"NameFrench": "Soldat Elite",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "M-44 Assault Cannon",
"weaponNameGerman": "M-44 Kampfgesch├╝tz",
"weaponNameFrench": "Mitrailleuse M23",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 5,
"CostToNextTL": 60,
"actionPoints": 160,
"actionPointsShoot": 60,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 4,
"damageRandom": 4,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATR",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
"EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
"EncyclopediaFrench": "Le Soldat Elite peut traverser une forêt et détecter des mines comme le Soldat, mais il possède plus d'armure, de puissance et de portée de tir.",
"EncyclopediaFrame": 20,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 90,
"HitMediumRange": 74,
"HitLongRange": 66,
"Jammer": 100
},
{
"Counter": 234,
"typeID": 58,
"Category": 1,
"NameEnglish": "Elite Trooper",
"NameGerman": "Elite Trooper",
"NameFrench": "Soldat Elite",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "M-44 Assault Cannon",
"weaponNameGerman": "M-44 Kampfgesch├╝tz",
"weaponNameFrench": "Mitrailleuse M23",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 7,
"CostToNextTL": 80,
"actionPoints": 170,
"actionPointsShoot": 60,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 6,
"damageRandom": 4,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATR",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
"EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
"EncyclopediaFrench": "Le Soldat Elite peut traverser une forêt et détecter des mines comme le Soldat, mais il possède plus d'armure, de puissance et de portée de tir.",
"EncyclopediaFrame": 20,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 94,
"HitMediumRange": 78,
"HitLongRange": 70,
"Jammer": 100
},
{
"Counter": 235,
"typeID": 58,
"Category": 1,
"NameEnglish": "Elite Trooper",
"NameGerman": "Elite Trooper",
"NameFrench": "Soldat Elite",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "M-44 Assault Cannon",
"weaponNameGerman": "M-44 Kampfgesch├╝tz",
"weaponNameFrench": "Mitrailleuse M23",
"weaponRange": 7,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 8,
"CostToNextTL": 90,
"actionPoints": 170,
"actionPointsShoot": 60,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 6,
"damageRandom": 4,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATR",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
"EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
"EncyclopediaFrench": "Le Soldat Elite peut traverser une forêt et détecter des mines comme le Soldat, mais il possède plus d'armure, de puissance et de portée de tir.",
"EncyclopediaFrame": 20,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 96,
"HitMediumRange": 80,
"HitLongRange": 72,
"Jammer": 100
},
{
"Counter": 238,
"typeID": 7,
"Category": 1,
"NameEnglish": "Buggy",
"NameGerman": "Buggy",
"NameFrench": "Buggy",
"Race": 0,
"Prerequisite": 112,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "M81 Mini-Gun",
"weaponNameGerman": "M81 Mini-Kanone",
"weaponNameFrench": "Mitrailleuse M81",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 7,
"CostToNextTL": 60,
"actionPoints": 420,
"actionPointsShoot": 180,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 6,
"damageRandom": 5,
"AIcategory": 4,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HBUG",
"ruinImageID": "UHRUI232",
"EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
"EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
"EncyclopediaFrench": "Le véhicule au sol le plus rapide. Il est le plus efficace lorsqu'il poursuit l'artillerie ennemie.",
"EncyclopediaFrame": 29,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 13,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 84,
"HitMediumRange": 78,
"HitLongRange": 75,
"Jammer": 100
},
{
"Counter": 239,
"typeID": 7,
"Category": 1,
"NameEnglish": "Buggy",
"NameGerman": "Buggy",
"NameFrench": "Buggy",
"Race": 0,
"Prerequisite": 112,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "M81 Mini-Gun",
"weaponNameGerman": "M81 Mini-Kanone",
"weaponNameFrench": "Mitrailleuse M81",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 8,
"CostToNextTL": 100,
"actionPoints": 420,
"actionPointsShoot": 180,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 10,
"damageRandom": 6,
"AIcategory": 4,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HBUG",
"ruinImageID": "UHRUI232",
"EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
"EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
"EncyclopediaFrench": "Le véhicule au sol le plus rapide. Il est le plus efficace lorsqu'il poursuit l'artillerie ennemie.",
"EncyclopediaFrame": 29,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 13,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 86,
"HitMediumRange": 80,
"HitLongRange": 80,
"Jammer": 100
},
{
"Counter": 240,
"typeID": 7,
"Category": 1,
"NameEnglish": "Buggy",
"NameGerman": "Buggy",
"NameFrench": "Buggy",
"Race": 0,
"Prerequisite": 112,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "M81 Mini-Gun",
"weaponNameGerman": "M81 Mini-Kanone",
"weaponNameFrench": "Mitrailleuse M81",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 9,
"CostToNextTL": 120,
"actionPoints": 450,
"actionPointsShoot": 180,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 10,
"damageRandom": 6,
"AIcategory": 4,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HBUG",
"ruinImageID": "UHRUI232",
"EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
"EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
"EncyclopediaFrench": "Le véhicule au sol le plus rapide. Il est le plus efficace lorsqu'il poursuit l'artillerie ennemie.",
"EncyclopediaFrame": 29,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 13,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 88,
"HitMediumRange": 82,
"HitLongRange": 80,
"Jammer": 100
},
{
"Counter": 241,
"typeID": 7,
"Category": 1,
"NameEnglish": "Buggy",
"NameGerman": "Buggy",
"NameFrench": "Buggy",
"Race": 0,
"Prerequisite": 112,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "M81 Mini-Gun",
"weaponNameGerman": "M81 Mini-Kanone",
"weaponNameFrench": "Mitrailleuse M81",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 10,
"CostToNextTL": 0,
"actionPoints": 450,
"actionPointsShoot": 140,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 10,
"damageRandom": 6,
"AIcategory": 4,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HBUG",
"ruinImageID": "UHRUI232",
"EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
"EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
"EncyclopediaFrench": "Le véhicule au sol le plus rapide. Il est le plus efficace lorsqu'il poursuit l'artillerie ennemie.",
"EncyclopediaFrame": 29,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 13,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 90,
"HitMediumRange": 84,
"HitLongRange": 85,
"Jammer": 100
},
{
"Counter": 242,
"typeID": 8,
"Category": 1,
"NameEnglish": "LAV",
"NameGerman": "LAV",
"NameFrench": "LAV",
"Race": 0,
"Prerequisite": 110,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "M44 Gatling-Gun",
"weaponNameGerman": "M44 Gatling-Gun",
"weaponNameFrench": "Furie M44 \"Cracheur\"",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 8,
"CostToNextTL": 80,
"actionPoints": 320,
"actionPointsShoot": 60,
"Armor": 25,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 6,
"damageRandom": 2,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLAV",
"ruinImageID": "UHRUI233",
"EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
"EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
"EncyclopediaFrench": "Le LAV est rapide et résistant. Les soldats ennemis doivent apprendre à le craindre.",
"EncyclopediaFrame": 44,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 10,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 86,
"HitMediumRange": 72,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 142,
"typeID": 17,
"Category": 1,
"NameEnglish": "Adv Launcher",
"NameGerman": "Rak.-Starter",
"NameFrench": "Long Tom",
"Race": 0,
"Prerequisite": 116,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 90,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Enhanced Artillery",
"weaponNameGerman": "Verbess. Artillerie",
"weaponNameFrench": "Canon \"Long Tom\"",
"weaponRange": 12,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 1,
"CostToNextTL": 450,
"actionPoints": 120,
"actionPointsShoot": 100,
"Armor": 40,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 70,
"damageRandom": 35,
"AIcategory": 5,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLTM",
"ruinImageID": "UHRUI210",
"EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle. The enemy will focus on neutralizing it whenever possible.",
"EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
"EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unités ennemies. Il sera une cible primée par l'adversaire.",
"EncyclopediaFrame": 46,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 20,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -60,
"HitShortRange": 100,
"HitMediumRange": 81,
"HitLongRange": 71,
"Jammer": 100
},
{
"Counter": 146,
"typeID": 17,
"Category": 1,
"NameEnglish": "Adv Launcher",
"NameGerman": "Rak.-Starter",
"NameFrench": "Long Tom",
"Race": 0,
"Prerequisite": 116,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 90,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Enhanced Artillery",
"weaponNameGerman": "Verbess. Artillerie",
"weaponNameFrench": "Canon \"Long Tom\"",
"weaponRange": 16,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 10,
"CostToNextTL": 0,
"actionPoints": 160,
"actionPointsShoot": 60,
"Armor": 50,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 80,
"damageRandom": 40,
"AIcategory": 5,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLTM",
"ruinImageID": "UHRUI210",
"EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle. The enemy will focus on neutralizing it whenever possible.",
"EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
"EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unités ennemies. Il sera une cible primée par l'adversaire.",
"EncyclopediaFrame": 46,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 20,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -60,
"HitShortRange": 100,
"HitMediumRange": 90,
"HitLongRange": 80,
"Jammer": 100
},
{
"Counter": 95,
"typeID": 13,
"Category": 1,
"NameEnglish": "Heavy Tank",
"NameGerman": "Schw. Panzer",
"NameFrench": "Char d'assaut",
"Race": 0,
"Prerequisite": 117,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 60,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Twin \"Inferno\"",
"weaponNameGerman": "Doppel-'Inferno'",
"weaponNameFrench": "Deux 180mm\"Inferno\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 10,
"CostToNextTL": 0,
"actionPoints": 160,
"actionPointsShoot": 80,
"Armor": 200,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 175,
"damageRandom": 50,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATK",
"ruinImageID": "UHRUI227",
"EncyclopediaEnglish": "The Heavy Tank is a unit which wins battles through brute force. Unfortunately, it is also slow and clumsy.",
"EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalität gewinnt. Unglücklicherweise ist er langsam und plump.",
"EncyclopediaFrench": "Le Char d'assaut gagne ses combat par la force brute, malheureusement, il est lent et peu agile.",
"EncyclopediaFrame": 22,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 92,
"HitMediumRange": 86,
"HitLongRange": 80,
"Jammer": 100
},
{
"Counter": 229,
"typeID": 58,
"Category": 1,
"NameEnglish": "Elite Trooper",
"NameGerman": "Elite Trooper",
"NameFrench": "Soldat Elite",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "M-44 Assault Cannon",
"weaponNameGerman": "M-44 Kampfgesch├╝tz",
"weaponNameFrench": "Mitrailleuse M23",
"weaponRange": 5,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 2,
"CostToNextTL": 30,
"actionPoints": 150,
"actionPointsShoot": 60,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 4,
"damageRandom": 2,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATR",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
"EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
"EncyclopediaFrench": "Le Soldat Elite peut traverser une forêt et détecter des mines comme le Soldat, mais il possède plus d'armure, de puissance et de portée de tir.",
"EncyclopediaFrame": 20,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 84,
"HitMediumRange": 68,
"HitLongRange": 60,
"Jammer": 100
},
{
"Counter": 99,
"typeID": 13,
"Category": 1,
"NameEnglish": "Heavy Tank",
"NameGerman": "Schw. Panzer",
"NameFrench": "Char d'assaut",
"Race": 0,
"Prerequisite": 117,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 60,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Twin \"Inferno\"",
"weaponNameGerman": "Doppel-'Inferno'",
"weaponNameFrench": "Deux 180mm\"Inferno\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 2,
"CostToNextTL": 300,
"actionPoints": 120,
"actionPointsShoot": 80,
"Armor": 100,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 100,
"damageRandom": 20,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATK",
"ruinImageID": "UHRUI227",
"EncyclopediaEnglish": "The Heavy Tank is a unit which wins battles through brute force. Unfortunately, it is also slow and clumsy.",
"EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalität gewinnt. Unglücklicherweise ist er langsam und plump.",
"EncyclopediaFrench": "Le Char d'assaut gagne ses combat par la force brute, malheureusement, il est lent et peu agile.",
"EncyclopediaFrame": 22,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
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"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 76,
"HitMediumRange": 70,
"HitLongRange": 64,
"Jammer": 100
},
{
"Counter": 236,
"typeID": 58,
"Category": 1,
"NameEnglish": "Elite Trooper",
"NameGerman": "Elite Trooper",
"NameFrench": "Soldat Elite",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "M-44 Assault Cannon",
"weaponNameGerman": "M-44 Kampfgesch├╝tz",
"weaponNameFrench": "Mitrailleuse M23",
"weaponRange": 7,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 9,
"CostToNextTL": 100,
"actionPoints": 170,
"actionPointsShoot": 60,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 8,
"damageRandom": 4,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATR",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
"EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
"EncyclopediaFrench": "Le Soldat Elite peut traverser une forêt et détecter des mines comme le Soldat, mais il possède plus d'armure, de puissance et de portée de tir.",
"EncyclopediaFrame": 20,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 98,
"HitMediumRange": 82,
"HitLongRange": 74,
"Jammer": 100
},
{
"Counter": 249,
"typeID": 58,
"Category": 1,
"NameEnglish": "Elite Trooper",
"NameGerman": "Elite Trooper",
"NameFrench": "Soldat Elite",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "M-44 Assault Cannon",
"weaponNameGerman": "M-44 Kampfgesch├╝tz",
"weaponNameFrench": "Mitrailleuse M23",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 10,
"CostToNextTL": 0,
"actionPoints": 170,
"actionPointsShoot": 60,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 8,
"damageRandom": 4,
"AIcategory": 4,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATR",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
"EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
"EncyclopediaFrench": "Le Soldat Elite peut traverser une forêt et détecter des mines comme le Soldat, mais il possède plus d'armure, de puissance et de portée de tir.",
"EncyclopediaFrame": 20,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 90,
"HitMediumRange": 84,
"HitLongRange": 76,
"Jammer": 100
},
{
"Counter": 139,
"typeID": 9,
"Category": 1,
"NameEnglish": "Light Tank",
"NameGerman": "Lcht. Panzer",
"NameFrench": "Char Léger",
"Race": 0,
"Prerequisite": 1017,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
"weaponNameGerman": "J-9 Kanone 'Vulkan'",
"weaponNameFrench": "Canon J9 \"Volcan\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 6,
"CostToNextTL": 120,
"actionPoints": 220,
"actionPointsShoot": 80,
"Armor": 40,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 20,
"damageRandom": 10,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLTK",
"ruinImageID": "UHRUI227",
"EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
"EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkräftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
"EncyclopediaFrench": "Le Char Léger a plus de puissance et d'armure que le LAV. Remarquez que sa structure réussit difficilement à résister à la puissance du tir.",
"EncyclopediaFrame": 45,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 82,
"HitMediumRange": 72,
"HitLongRange": 62,
"Jammer": 100
},
{
"Counter": 135,
"typeID": 9,
"Category": 1,
"NameEnglish": "Light Tank",
"NameGerman": "Lcht. Panzer",
"NameFrench": "Char Léger",
"Race": 0,
"Prerequisite": 1017,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
"weaponNameGerman": "J-9 Kanone 'Vulkan'",
"weaponNameFrench": "Canon J9 \"Volcan\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 30,
"actionPoints": 200,
"actionPointsShoot": 80,
"Armor": 30,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 15,
"damageRandom": 5,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLTK",
"ruinImageID": "UHRUI227",
"EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
"EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkräftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
"EncyclopediaFrench": "Le Char Léger a plus de puissance et d'armure que le LAV. Remarquez que sa structure réussit difficilement à résister à la puissance du tir.",
"EncyclopediaFrame": 45,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 70,
"HitMediumRange": 60,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 152,
"typeID": 11,
"Category": 1,
"NameEnglish": "Main Tank",
"NameGerman": "Kampfpanzer",
"NameFrench": "Char",
"Race": 0,
"Prerequisite": 114,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 50,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "180mm \"Inferno\"",
"weaponNameGerman": "180mm 'Inferno'",
"weaponNameFrench": "Canon 180mm\"Inferno\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 1,
"CostToNextTL": 250,
"actionPoints": 200,
"actionPointsShoot": 100,
"Armor": 50,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 30,
"damageRandom": 20,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HMTK",
"ruinImageID": "UHRUI230",
"EncyclopediaEnglish": "The MBT is a tough and reliable vehicle which can withstand a considerable amount of damage.",
"EncyclopediaGerman": "Der Kampfpanzer ist ein zähes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
"EncyclopediaFrench": "Le Char est durable et efficace. Il peut supporter une quantité importante de dommages avant d'être détruit.",
"EncyclopediaFrame": 47,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 72,
"HitMediumRange": 62,
"HitLongRange": 52,
"Jammer": 100
},
{
"Counter": 85,
"typeID": 15,
"Category": 1,
"NameEnglish": "Artillery",
"NameGerman": "Artillerie",
"NameFrench": "Artillerie",
"Race": 0,
"Prerequisite": 113,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 90,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "180mm Howitzer",
"weaponNameGerman": "180mm Haubitze",
"weaponNameFrench": "Rockette 180mm",
"weaponRange": 11,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 6,
"CostToNextTL": 990,
"actionPoints": 130,
"actionPointsShoot": 80,
"Armor": 30,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 20,
"damageRandom": 15,
"AIcategory": 5,
"DamageArea": 5,
"DamageAA": 0,
"facingsImageID": "HART",
"ruinImageID": "UHRUI210",
"EncyclopediaEnglish": "The Self-Propelled Artillery is extremely effective for support operations on the battlefield.",
"EncyclopediaGerman": "Die mobile Artillerie ist eine sehr effektive Unterst├╝tzungseinheit auf dem Schlachtfeld.",
"EncyclopediaFrench": "Un excellent support dans toutes les situations, mais ne laissez pas l'ennemi s'approcher de votre artillerie.",
"EncyclopediaFrame": 19,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 5,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -80,
"HitShortRange": 100,
"HitMediumRange": 81,
"HitLongRange": 71,
"Jammer": 100
},
{
"Counter": 158,
"typeID": 11,
"Category": 1,
"NameEnglish": "Main Tank",
"NameGerman": "Kampfpanzer",
"NameFrench": "Char",
"Race": 0,
"Prerequisite": 114,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 50,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "180mm \"Inferno\"",
"weaponNameGerman": "180mm 'Inferno'",
"weaponNameFrench": "Canon 180mm\"Inferno\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 8,
"CostToNextTL": 600,
"actionPoints": 230,
"actionPointsShoot": 70,
"Armor": 70,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 60,
"damageRandom": 30,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HMTK",
"ruinImageID": "UHRUI230",
"EncyclopediaEnglish": "The MBT is a tough and reliable vehicle which can withstand a considerable amount of damage.",
"EncyclopediaGerman": "Der Kampfpanzer ist ein zähes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
"EncyclopediaFrench": "Le Char est durable et efficace. Il peut supporter une quantité importante de dommages avant d'être détruit.",
"EncyclopediaFrame": 47,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 86,
"HitMediumRange": 76,
"HitLongRange": 66,
"Jammer": 100
},
{
"Counter": 194,
"typeID": 51,
"Category": 1,
"NameEnglish": "Truck",
"NameGerman": "Truck",
"NameFrench": "Camion",
"Race": 0,
"Prerequisite": 130,
"isConvoy": 1,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 25,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 0,
"weaponNameEnglish": "Unarmed vehicle",
"weaponNameGerman": "Unbewaffn. Fahrzeug",
"weaponNameFrench": "Sans arme",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 1,
"actionPoints": 60,
"actionPointsShoot": 60,
"Armor": 30,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HTRK",
"ruinImageID": "UHRUI217",
"EncyclopediaEnglish": "The Transport Truck is well armored, but slow.",
"EncyclopediaGerman": "Der Transport-Truck ist gut gepanzert, aber sehr langsam.",
"EncyclopediaFrench": "Un convoi moyen; résistant et lent.",
"EncyclopediaFrame": 65,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": -1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -30,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 53,
"typeID": 48,
"Category": 1,
"NameEnglish": "AA Tower",
"NameGerman": "Flak-Tower",
"NameFrench": "Tour AA",
"Race": 3,
"Prerequisite": 330,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "Psi-Wave Disruptor",
"weaponNameGerman": "PSI-Wellen Disruptor",
"weaponNameFrench": "Canon d'ondes-Psi",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 100,
"actionPointsShoot": 1,
"Armor": 15,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 6,
"DamageArea": 1,
"DamageAA": 10,
"facingsImageID": "Mtaa",
"ruinImageID": "BMRUI002",
"EncyclopediaEnglish": "The Shadamar AA Tower uses Psi-Waves to attack Automated units.",
"EncyclopediaGerman": "Der Flak-Tower der Shadamar benutzt PSI-Wellen gegen feindliche Einheiten.",
"EncyclopediaFrench": "La tour AA Shadamar attaque les unités volantes avec des ondes psioniques.",
"EncyclopediaFrame": 83,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 30,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 76,
"typeID": 22,
"Category": 1,
"NameEnglish": "AA Vehicle",
"NameGerman": "Flak-Fahrzeug",
"NameFrench": "Véhicule AA",
"Race": 0,
"Prerequisite": 136,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "GA-50 Cannons",
"weaponNameGerman": "GA-50 Kanonen",
"weaponNameFrench": "AA 35mm explosif",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 9,
"CostToNextTL": 300,
"actionPoints": 300,
"actionPointsShoot": 1,
"Armor": 30,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 40,
"facingsImageID": "HAAV",
"ruinImageID": "UHRUI231",
"EncyclopediaEnglish": "The AA Vehicle is extremely effective against enemy Automated units, but is of limited use during ground combat.",
"EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
"EncyclopediaFrench": "Ce véhicule est faible en combat, mais il intercepte les unités aériennes.",
"EncyclopediaFrame": 17,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 25,
"typeID": 22,
"Category": 1,
"NameEnglish": "AA Vehicle",
"NameGerman": "Flak-Fahrzeug",
"NameFrench": "Véhicule AA",
"Race": 0,
"Prerequisite": 136,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "GA-50 Cannons",
"weaponNameGerman": "GA-50 Kanonen",
"weaponNameFrench": "AA 35mm explosif",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 2,
"CostToNextTL": 90,
"actionPoints": 240,
"actionPointsShoot": 1,
"Armor": 15,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 15,
"facingsImageID": "HAAV",
"ruinImageID": "UHRUI231",
"EncyclopediaEnglish": "The AA Vehicle is extremely effective against enemy Automated units, but is of limited use during ground combat.",
"EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
"EncyclopediaFrench": "Ce véhicule est faible en combat, mais il intercepte les unités aériennes.",
"EncyclopediaFrame": 17,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 80,
"typeID": 22,
"Category": 1,
"NameEnglish": "AA Vehicle",
"NameGerman": "Flak-Fahrzeug",
"NameFrench": "Véhicule AA",
"Race": 0,
"Prerequisite": 136,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "GA-50 Cannons",
"weaponNameGerman": "GA-50 Kanonen",
"weaponNameFrench": "AA 35mm explosif",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 10,
"CostToNextTL": 0,
"actionPoints": 300,
"actionPointsShoot": 1,
"Armor": 30,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 60,
"facingsImageID": "HAAV",
"ruinImageID": "UHRUI231",
"EncyclopediaEnglish": "The AA Vehicle is extremely effective against enemy Automated units, but is of limited use during ground combat.",
"EncyclopediaGerman": "Das Flak-Fahrzeug ist gegen autom. Einheiten sehr wirkungsvoll, hat im Bodenkampf jedoch Nachteile.",
"EncyclopediaFrench": "Ce véhicule est faible en combat, mais il intercepte les unités aériennes.",
"EncyclopediaFrame": 17,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 145,
"typeID": 17,
"Category": 1,
"NameEnglish": "Adv Launcher",
"NameGerman": "Rak.-Starter",
"NameFrench": "Long Tom",
"Race": 0,
"Prerequisite": 116,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 90,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Enhanced Artillery",
"weaponNameGerman": "Verbess. Artillerie",
"weaponNameFrench": "Canon \"Long Tom\"",
"weaponRange": 14,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 4,
"CostToNextTL": 810,
"actionPoints": 130,
"actionPointsShoot": 90,
"Armor": 50,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 70,
"damageRandom": 35,
"AIcategory": 5,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLTM",
"ruinImageID": "UHRUI210",
"EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle. The enemy will focus on neutralizing it whenever possible.",
"EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
"EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unités ennemies. Il sera une cible primée par l'adversaire.",
"EncyclopediaFrame": 46,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 20,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -60,
"HitShortRange": 100,
"HitMediumRange": 84,
"HitLongRange": 74,
"Jammer": 100
},
{
"Counter": 149,
"typeID": 17,
"Category": 1,
"NameEnglish": "Adv Launcher",
"NameGerman": "Rak.-Starter",
"NameFrench": "Long Tom",
"Race": 0,
"Prerequisite": 116,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 90,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Enhanced Artillery",
"weaponNameGerman": "Verbess. Artillerie",
"weaponNameFrench": "Canon \"Long Tom\"",
"weaponRange": 15,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 8,
"CostToNextTL": 1170,
"actionPoints": 160,
"actionPointsShoot": 80,
"Armor": 50,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 80,
"damageRandom": 35,
"AIcategory": 5,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLTM",
"ruinImageID": "UHRUI210",
"EncyclopediaEnglish": "The Advanced Launcher can eliminate tough enemy units from the battle. The enemy will focus on neutralizing it whenever possible.",
"EncyclopediaGerman": "Der Raketen-Starter ist in der Lage, auch schwere gegnerische Einheiten zu vernichten. Der Gegner wird versuchen ihn zu neutralisieren, wenn immer es ihm m├╢glich ist.",
"EncyclopediaFrench": "Le Long Tom est le baiser de la mort pour les unités ennemies. Il sera une cible primée par l'adversaire.",
"EncyclopediaFrame": 46,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 20,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -60,
"HitShortRange": 100,
"HitMediumRange": 88,
"HitLongRange": 78,
"Jammer": 100
},
{
"Counter": 246,
"typeID": 9,
"Category": 1,
"NameEnglish": "Light Tank",
"NameGerman": "Lcht. Panzer",
"NameFrench": "Char Léger",
"Race": 0,
"Prerequisite": 1017,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
"weaponNameGerman": "J-9 Kanone 'Vulkan'",
"weaponNameFrench": "Canon J9 \"Volcan\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 9,
"CostToNextTL": 150,
"actionPoints": 230,
"actionPointsShoot": 70,
"Armor": 45,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 20,
"damageRandom": 10,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLTK",
"ruinImageID": "UHRUI227",
"EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
"EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkräftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
"EncyclopediaFrench": "Le Char Léger a plus de puissance et d'armure que le LAV. Remarquez que sa structure réussit difficilement à résister à la puissance du tir.",
"EncyclopediaFrame": 45,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 88,
"HitMediumRange": 78,
"HitLongRange": 68,
"Jammer": 100
},
{
"Counter": 247,
"typeID": 9,
"Category": 1,
"NameEnglish": "Light Tank",
"NameGerman": "Lcht. Panzer",
"NameFrench": "Char Léger",
"Race": 0,
"Prerequisite": 1017,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
"weaponNameGerman": "J-9 Kanone 'Vulkan'",
"weaponNameFrench": "Canon J9 \"Volcan\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 10,
"CostToNextTL": 0,
"actionPoints": 250,
"actionPointsShoot": 70,
"Armor": 45,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 20,
"damageRandom": 10,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLTK",
"ruinImageID": "UHRUI227",
"EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
"EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkräftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
"EncyclopediaFrench": "Le Char Léger a plus de puissance et d'armure que le LAV. Remarquez que sa structure réussit difficilement à résister à la puissance du tir.",
"EncyclopediaFrame": 45,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 70,
"Jammer": 100
},
{
"Counter": 243,
"typeID": 8,
"Category": 1,
"NameEnglish": "LAV",
"NameGerman": "LAV",
"NameFrench": "LAV",
"Race": 0,
"Prerequisite": 110,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "M44 Gatling-Gun",
"weaponNameGerman": "M44 Gatling-Gun",
"weaponNameFrench": "Furie M44 \"Cracheur\"",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 9,
"CostToNextTL": 100,
"actionPoints": 320,
"actionPointsShoot": 60,
"Armor": 30,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 6,
"damageRandom": 2,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLAV",
"ruinImageID": "UHRUI233",
"EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
"EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
"EncyclopediaFrench": "Le LAV est rapide et résistant. Les soldats ennemis doivent apprendre à le craindre.",
"EncyclopediaFrame": 44,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 10,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 88,
"HitMediumRange": 74,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 109,
"typeID": 7,
"Category": 1,
"NameEnglish": "Buggy",
"NameGerman": "Buggy",
"NameFrench": "Buggy",
"Race": 0,
"Prerequisite": 112,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "M81 Mini-Gun",
"weaponNameGerman": "M81 Mini-Kanone",
"weaponNameFrench": "Mitrailleuse M81",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 2,
"CostToNextTL": 20,
"actionPoints": 320,
"actionPointsShoot": 180,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 6,
"damageRandom": 5,
"AIcategory": 4,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HBUG",
"ruinImageID": "UHRUI232",
"EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
"EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
"EncyclopediaFrench": "Le véhicule au sol le plus rapide. Il est le plus efficace lorsqu'il poursuit l'artillerie ennemie.",
"EncyclopediaFrame": 29,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 13,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 74,
"HitMediumRange": 68,
"HitLongRange": 65,
"Jammer": 100
},
{
"Counter": 110,
"typeID": 7,
"Category": 1,
"NameEnglish": "Buggy",
"NameGerman": "Buggy",
"NameFrench": "Buggy",
"Race": 0,
"Prerequisite": 112,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "M81 Mini-Gun",
"weaponNameGerman": "M81 Mini-Kanone",
"weaponNameFrench": "Mitrailleuse M81",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 3,
"CostToNextTL": 40,
"actionPoints": 330,
"actionPointsShoot": 180,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 6,
"damageRandom": 5,
"AIcategory": 4,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HBUG",
"ruinImageID": "UHRUI232",
"EncyclopediaEnglish": "The Combat Buggy is fast and extremely effective when used against the enemy's artillery units.",
"EncyclopediaGerman": "Der Kampf-Buggy ist schnell und extrem effektiv, wenn er gegen feindliche Artillerie-Einheiten eingesetzt wird.",
"EncyclopediaFrench": "Le véhicule au sol le plus rapide. Il est le plus efficace lorsqu'il poursuit l'artillerie ennemie.",
"EncyclopediaFrame": 29,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 13,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 76,
"HitMediumRange": 70,
"HitLongRange": 65,
"Jammer": 100
},
{
"Counter": 202,
"typeID": 21,
"Category": 1,
"NameEnglish": "Chopper",
"NameGerman": "Chopper",
"NameFrench": "Hélicoptère",
"Race": 0,
"Prerequisite": 152,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 120,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 5,
"canOverwatch": 1,
"weaponNameEnglish": "AG-150 Missiles",
"weaponNameGerman": "AG-150 Flugk├╢rper",
"weaponNameFrench": "Missiles \"Hadès\"",
"weaponRange": 8,
"weaponMinimumRange": 1,
"weaponType": 1,
"unitTechLevel": 10,
"CostToNextTL": 0,
"actionPoints": 450,
"actionPointsShoot": 140,
"Armor": 60,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 30,
"damageRandom": 25,
"AIcategory": 1,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "HBCH",
"ruinImageID": "UBRUI133",
"EncyclopediaEnglish": "The Attack Chopper is one of the most versatile units. It is fast and can get by enemy units on overwatch.",
"EncyclopediaGerman": "Der Kampf-Hubschrauber ist eine der vielseitigsten Einheiten. Er ist schnell, kann aber durch gegnerische Überwachung ausgeschaltet werden.",
"EncyclopediaFrench": "L'Hélicoptère de Combat est une unité très efficace; il vole, n'est pas affecté par les unités en vigie et est très rapide.",
"EncyclopediaFrame": 24,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 11,
"MoveStartAnimation_Begin": 1,
"MoveEndAnimation_Begin": 1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -120,
"HitShortRange": 66,
"HitMediumRange": 55,
"HitLongRange": 50,
"Jammer": 0
},
{
"Counter": 237,
"typeID": 0,
"Category": 1,
"NameEnglish": "Commando",
"NameGerman": "Einzelkämpfer",
"NameFrench": "Commando",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "Explosive Bullets",
"weaponNameGerman": "Explosiv-Geschosse",
"weaponNameFrench": "Balles Explosives",
"weaponRange": 3,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 5,
"CostToNextTL": 0,
"actionPoints": 150,
"actionPointsShoot": 70,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 30,
"damageRandom": 10,
"AIcategory": 1,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HCOM",
"ruinImageID": "UHRUI241",
"EncyclopediaEnglish": "The Commando is a specialist in close combat who is able to move through the forest to surprise enemies.",
"EncyclopediaGerman": "Der Einzelkämpfer ist ein Spezialist im Nahkampf, der sich durch Wald bewegen kann, um den Gegner zu überraschen.",
"EncyclopediaFrench": "Le Commando peut marcher à travers les bois et surprendre l'adversaire. Une unité très puissante.",
"EncyclopediaFrame": 30,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 90,
"HitMediumRange": 75,
"HitLongRange": 75,
"Jammer": 0
},
{
"Counter": 70,
"typeID": 55,
"Category": 2,
"NameEnglish": "Cut Throat",
"NameGerman": "Kampfbestie",
"NameFrench": "Barracuda",
"Race": 2,
"Prerequisite": 430,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 4,
"canOverwatch": 1,
"weaponNameEnglish": "Bwupoo Mini-Cannon",
"weaponNameGerman": "Bwupoo Minikanone",
"weaponNameFrench": "Fusil automatique",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 250,
"actionPointsShoot": 80,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 10,
"damageRandom": 12,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "BSEA",
"ruinImageID": "UBRUIXXX",
"EncyclopediaEnglish": "The Shubblar Cut Throat is a water-borne harassment unit.",
"EncyclopediaGerman": "Die Kampfbestie der Shubblar ist eine wasser-gestützte Plänkler-Einheit.",
"EncyclopediaFrench": "Le Barracuda est un autre véhicule maritime qui ne cesse de nous harceler.",
"EncyclopediaFrame": 13,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 10,
"MoveStartAnimation_Begin": 1,
"MoveEndAnimation_Begin": 1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 20,
"HitShortRange": 90,
"HitMediumRange": 60,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 233,
"typeID": 58,
"Category": 1,
"NameEnglish": "Elite Trooper",
"NameGerman": "Elite Trooper",
"NameFrench": "Soldat Elite",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "M-44 Assault Cannon",
"weaponNameGerman": "M-44 Kampfgesch├╝tz",
"weaponNameFrench": "Mitrailleuse M23",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 6,
"CostToNextTL": 70,
"actionPoints": 170,
"actionPointsShoot": 60,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 4,
"damageRandom": 4,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATR",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
"EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
"EncyclopediaFrench": "Le Soldat Elite peut traverser une forêt et détecter des mines comme le Soldat, mais il possède plus d'armure, de puissance et de portée de tir.",
"EncyclopediaFrame": 20,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 92,
"HitMediumRange": 76,
"HitLongRange": 68,
"Jammer": 100
},
{
"Counter": 231,
"typeID": 58,
"Category": 1,
"NameEnglish": "Elite Trooper",
"NameGerman": "Elite Trooper",
"NameFrench": "Soldat Elite",
"Race": 0,
"Prerequisite": 134,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "M-44 Assault Cannon",
"weaponNameGerman": "M-44 Kampfgesch├╝tz",
"weaponNameFrench": "Mitrailleuse M23",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 4,
"CostToNextTL": 50,
"actionPoints": 160,
"actionPointsShoot": 60,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 4,
"damageRandom": 2,
"AIcategory": 0,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATR",
"ruinImageID": "UHRUI240",
"EncyclopediaEnglish": "The Elite Trooper can move through the forest and detect mines like the Trooper, but has more range and fire power than the Trooper.",
"EncyclopediaGerman": "Der Elite-Trooper kann sich durch Wald bewegen und Minen wie ein Trooper aufsp├╝ren, hat dabei jedoch mehr Feuerkraft als letzterer.",
"EncyclopediaFrench": "Le Soldat Elite peut traverser une forêt et détecter des mines comme le Soldat, mais il possède plus d'armure, de puissance et de portée de tir.",
"EncyclopediaFrame": 20,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 88,
"HitMediumRange": 72,
"HitLongRange": 64,
"Jammer": 100
},
{
"Counter": 33,
"typeID": 30,
"Category": 0,
"NameEnglish": "Flyer",
"NameGerman": "Flieger",
"NameFrench": "Ptérodactyle",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 100,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 9,
"canOverwatch": 1,
"weaponNameEnglish": "Fusion Mini-Cannon",
"weaponNameGerman": "Fusions-Minikanone",
"weaponNameFrench": "Canons à fusion",
"weaponRange": 10,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 300,
"actionPointsShoot": 50,
"Armor": 40,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 13,
"damageRandom": 10,
"AIcategory": 4,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Tfly",
"ruinImageID": "UBRUI112",
"EncyclopediaEnglish": "The Flyer is a solid enemy unit with the ability to surpise ground units.",
"EncyclopediaGerman": "Der Flieger ist eine solide, gegnerische Kampfeinheit mit der Fähigkeit, Bodeneinheiten überraschend anzugreifen.",
"EncyclopediaFrench": "Le Ptérodactyle est un cauchemar volant. Il n'est pas affecté par les unités en vigie et possède aussi des caractéristiques Grav.",
"EncyclopediaFrame": 92,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 11,
"MoveStartAnimation_Begin": 1,
"MoveEndAnimation_Begin": 1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 30,
"HitShortRange": 85,
"HitMediumRange": 75,
"HitLongRange": 66,
"Jammer": 0
},
{
"Counter": 118,
"typeID": 19,
"Category": 0,
"NameEnglish": "Grav Bike",
"NameGerman": "Grav-Bike",
"NameFrench": "Moto Grav",
"Race": 0,
"Prerequisite": 115,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 3,
"canOverwatch": 1,
"weaponNameEnglish": "W32 Rockets",
"weaponNameGerman": "W32 Raketen",
"weaponNameFrench": "Fusées W32 \"Guèpes\"",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 10,
"CostToNextTL": 0,
"actionPoints": 300,
"actionPointsShoot": 80,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 15,
"damageRandom": 5,
"AIcategory": 1,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HGBK",
"ruinImageID": "UHRUI211",
"EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
"EncyclopediaGerman": "Das Grav-Bike ist eine schlagkräftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten überraschen kann.",
"EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
"EncyclopediaFrame": 36,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 11,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -30,
"HitShortRange": 90,
"HitMediumRange": 80,
"HitLongRange": 70,
"Jammer": 10
},
{
"Counter": 117,
"typeID": 19,
"Category": 0,
"NameEnglish": "Grav Bike",
"NameGerman": "Grav-Bike",
"NameFrench": "Moto Grav",
"Race": 0,
"Prerequisite": 115,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 3,
"canOverwatch": 1,
"weaponNameEnglish": "W32 Rockets",
"weaponNameGerman": "W32 Raketen",
"weaponNameFrench": "Fusées W32 \"Guèpes\"",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 7,
"CostToNextTL": 600,
"actionPoints": 250,
"actionPointsShoot": 100,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 15,
"damageRandom": 5,
"AIcategory": 1,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HGBK",
"ruinImageID": "UHRUI211",
"EncyclopediaEnglish": "The Grav Bike is a good unit which can take water and ground units by surprise.",
"EncyclopediaGerman": "Das Grav-Bike ist eine schlagkräftige Einheit, die sowohl Wasser- wie auch Bodeneinheiten überraschen kann.",
"EncyclopediaFrench": "La moto-grav est un peu faible, mais elle peut surprendre l'ennemi sur mer et terre.",
"EncyclopediaFrame": 36,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 11,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -30,
"HitShortRange": 84,
"HitMediumRange": 74,
"HitLongRange": 64,
"Jammer": 10
},
{
"Counter": 125,
"typeID": 56,
"Category": 1,
"NameEnglish": "Grenadier",
"NameGerman": "Grenadier",
"NameFrench": "Grenadier",
"Race": 0,
"Prerequisite": 133,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "Mortar",
"weaponNameGerman": "M├╢rser",
"weaponNameFrench": "Mortier",
"weaponRange": 4,
"weaponMinimumRange": 0,
"weaponType": 1,
"unitTechLevel": 0,
"CostToNextTL": 10,
"actionPoints": 100,
"actionPointsShoot": 70,
"Armor": 5,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 9,
"damageRandom": 5,
"AIcategory": 0,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "HGRE",
"ruinImageID": "UHRUI225",
"EncyclopediaEnglish": "The Grenadier is a good ground support unit, often able to take out hard to hit enemy units with indirect fire.",
"EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterstützungseinheit, häufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
"EncyclopediaFrench": "Le Grenadier est terriblement efficace pour attaquer les unités ennemies difficiles d'accès.",
"EncyclopediaFrame": 38,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 60,
"HitMediumRange": 50,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 248,
"typeID": 56,
"Category": 1,
"NameEnglish": "Grenadier",
"NameGerman": "Grenadier",
"NameFrench": "Grenadier",
"Race": 0,
"Prerequisite": 133,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "Mortar",
"weaponNameGerman": "M├╢rser",
"weaponNameFrench": "Mortier",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 1,
"unitTechLevel": 5,
"CostToNextTL": 0,
"actionPoints": 130,
"actionPointsShoot": 50,
"Armor": 5,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 9,
"damageRandom": 5,
"AIcategory": 0,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "HGRE",
"ruinImageID": "UHRUI225",
"EncyclopediaEnglish": "The Grenadier is a good ground support unit, often able to take out hard to hit enemy units with indirect fire.",
"EncyclopediaGerman": "Der Grenadier ist eine gute Boden- und Unterstützungseinheit, häufig dazu in der Lage, gegnerische Einheiten durch indirektes Feuer aufzureiben.",
"EncyclopediaFrench": "Le Grenadier est terriblement efficace pour attaquer les unités ennemies difficiles d'accès.",
"EncyclopediaFrame": 38,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 15,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -10,
"HitShortRange": 85,
"HitMediumRange": 75,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 45,
"typeID": 37,
"Category": 1,
"NameEnglish": "Guard Tower",
"NameGerman": "Wachtower",
"NameFrench": "Mirador",
"Race": 0,
"Prerequisite": 130,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "M44 Gatling-Gun",
"weaponNameGerman": "M44 Gatling-Gun",
"weaponNameFrench": "Furie M44 \"Cracheur\"",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 4,
"actionPointsShoot": 1,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 5,
"damageRandom": 3,
"AIcategory": 6,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HTLA",
"ruinImageID": "BHRUI007",
"EncyclopediaEnglish": "The Guard Tower is the basic defense unit.",
"EncyclopediaGerman": "Der Wachturm ist die grundlegende Verteidigungs-Einheit.",
"EncyclopediaFrench": "Le Mirador est la défense active la moins dispendieuse que l'on peut acheter.",
"EncyclopediaFrame": 61,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -15,
"HitShortRange": 100,
"HitMediumRange": 90,
"HitLongRange": 90,
"Jammer": 100
},
{
"Counter": 102,
"typeID": 13,
"Category": 1,
"NameEnglish": "Heavy Tank",
"NameGerman": "Schw. Panzer",
"NameFrench": "Char d'assaut",
"Race": 0,
"Prerequisite": 117,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 60,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Twin \"Inferno\"",
"weaponNameGerman": "Doppel-'Inferno'",
"weaponNameFrench": "Deux 180mm\"Inferno\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 1,
"CostToNextTL": 250,
"actionPoints": 120,
"actionPointsShoot": 80,
"Armor": 100,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 90,
"damageRandom": 20,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HATK",
"ruinImageID": "UHRUI227",
"EncyclopediaEnglish": "The Heavy Tank is a unit which wins battles through brute force. Unfortunately, it is also slow and clumsy.",
"EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalität gewinnt. Unglücklicherweise ist er langsam und plump.",
"EncyclopediaFrench": "Le Char d'assaut gagne ses combat par la force brute, malheureusement, il est lent et peu agile.",
"EncyclopediaFrame": 22,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 74,
"HitMediumRange": 68,
"HitLongRange": 62,
"Jammer": 100
},
{
"Counter": 16,
"typeID": 13,
"Category": 1,
"NameEnglish": "Heavy Tank",
"NameGerman": "Schw. Panzer",
"NameFrench": "Char d'assaut",
"Race": 0,
"Prerequisite": 117,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 60,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Twin \"Inferno\"",
"weaponNameGerman": "Doppel-'Inferno'",
"weaponNameFrench": "Deux 180mm\"Inferno\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 3,
"CostToNextTL": 350,
"actionPoints": 130,
"actionPointsShoot": 80,
"Armor": 100,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 100,
"damageRandom": 20,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "hatk",
"ruinImageID": "UHRUI227",
"EncyclopediaEnglish": "The Heavy Tank is a unit which wins battles through brute force. Unfortunately, it is also slow and clumsy.",
"EncyclopediaGerman": "Der Schwere Panzer ist eine Einheit, die Schlachten durch pure Brutalität gewinnt. Unglücklicherweise ist er langsam und plump.",
"EncyclopediaFrench": "Le Char d'assaut gagne ses combat par la force brute, malheureusement, il est lent et peu agile.",
"EncyclopediaFrame": 22,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 78,
"HitMediumRange": 72,
"HitLongRange": 66,
"Jammer": 100
},
{
"Counter": 244,
"typeID": 8,
"Category": 1,
"NameEnglish": "LAV",
"NameGerman": "LAV",
"NameFrench": "LAV",
"Race": 0,
"Prerequisite": 110,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "M44 Gatling-Gun",
"weaponNameGerman": "M44 Gatling-Gun",
"weaponNameFrench": "Furie M44 \"Cracheur\"",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 10,
"CostToNextTL": 0,
"actionPoints": 320,
"actionPointsShoot": 60,
"Armor": 30,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 8,
"damageRandom": 6,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLAV",
"ruinImageID": "UHRUI233",
"EncyclopediaEnglish": "The LAV is an excellent all around vehicle.",
"EncyclopediaGerman": "Der LAV ist eine exzellente Allround-Einheit.",
"EncyclopediaFrench": "Le LAV est rapide et résistant. Les soldats ennemis doivent apprendre à le craindre.",
"EncyclopediaFrame": 44,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 10,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 90,
"HitMediumRange": 76,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 156,
"typeID": 11,
"Category": 1,
"NameEnglish": "Main Tank",
"NameGerman": "Kampfpanzer",
"NameFrench": "Char",
"Race": 0,
"Prerequisite": 114,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 50,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "180mm \"Inferno\"",
"weaponNameGerman": "180mm 'Inferno'",
"weaponNameFrench": "Canon 180mm\"Inferno\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 4,
"CostToNextTL": 400,
"actionPoints": 210,
"actionPointsShoot": 80,
"Armor": 50,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 40,
"damageRandom": 30,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HMTK",
"ruinImageID": "UHRUI230",
"EncyclopediaEnglish": "The MBT is a tough and reliable vehicle which can withstand a considerable amount of damage.",
"EncyclopediaGerman": "Der Kampfpanzer ist ein zähes und vielseitiges Fahrzeug, das ziemlich viel Schaden einstecken kann.",
"EncyclopediaFrench": "Le Char est durable et efficace. Il peut supporter une quantité importante de dommages avant d'être détruit.",
"EncyclopediaFrame": 47,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 78,
"HitMediumRange": 68,
"HitLongRange": 58,
"Jammer": 100
},
{
"Counter": 245,
"typeID": 9,
"Category": 1,
"NameEnglish": "Light Tank",
"NameGerman": "Lcht. Panzer",
"NameFrench": "Char Léger",
"Race": 0,
"Prerequisite": 1017,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 30,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "\"Vulcan\" J-9 Cannon",
"weaponNameGerman": "J-9 Kanone 'Vulkan'",
"weaponNameFrench": "Canon J9 \"Volcan\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 8,
"CostToNextTL": 150,
"actionPoints": 230,
"actionPointsShoot": 70,
"Armor": 40,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 20,
"damageRandom": 10,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HLTK",
"ruinImageID": "UHRUI227",
"EncyclopediaEnglish": "The Light Tank has a powerful cannon and improved armor over that of the LAV.",
"EncyclopediaGerman": "Der Leichte Panzer besitzt eine durchschlagkräftige Kanone und, anders als der LAV, eine verbesserte Panzerung.",
"EncyclopediaFrench": "Le Char Léger a plus de puissance et d'armure que le LAV. Remarquez que sa structure réussit difficilement à résister à la puissance du tir.",
"EncyclopediaFrame": 45,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 10,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -20,
"HitShortRange": 86,
"HitMediumRange": 76,
"HitLongRange": 66,
"Jammer": 100
},
{
"Counter": 222,
"typeID": 62,
"Category": 1,
"NameEnglish": "Junk Wagon",
"NameGerman": "Schrottwagen",
"NameFrench": "Convoi",
"Race": 2,
"Prerequisite": 430,
"isConvoy": 1,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 0,
"weaponNameEnglish": "Unarmed Vehicle",
"weaponNameGerman": "Unbewaffn. Fahrzeug",
"weaponNameFrench": "Sans arme",
"weaponRange": 0,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 1,
"actionPoints": 120,
"actionPointsShoot": 120,
"Armor": 50,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 2,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "BTRK",
"ruinImageID": "UBRUI131",
"EncyclopediaEnglish": "The Junk Wagon is built from recycled tanks and will often appear grouped in convoys.",
"EncyclopediaGerman": "Der Schrott-Wagen wird aus Panzern recycled und tritt oft in Konvois auf.",
"EncyclopediaFrench": "Le Camion est un véhicule fait de tanks recyclés en transport.",
"EncyclopediaFrame": -1,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": -1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 30,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 48,
"typeID": 43,
"Category": 1,
"NameEnglish": "AA Tower",
"NameGerman": "Flak-Tower",
"NameFrench": "Tour AA",
"Race": 1,
"Prerequisite": 230,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 1,
"MineDetectionRange": 0,
"Movement": 0,
"canOverwatch": 1,
"weaponNameEnglish": "Fusion Beam",
"weaponNameGerman": "Fusions-Strahl",
"weaponNameFrench": "Ondes à fusion",
"weaponRange": 9,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 100,
"actionPointsShoot": 1,
"Armor": 45,
"UnitHasWeapon": 0,
"damageType": 0,
"damageBase": 0,
"damageRandom": 0,
"AIcategory": 6,
"DamageArea": 1,
"DamageAA": 60,
"facingsImageID": "Ttaa",
"ruinImageID": "UTRUI416",
"EncyclopediaEnglish": "The Tauran AA Tower is extrememly effective against opposing Automated units.",
"EncyclopediaGerman": "Der tauranische Flak-Tower ist gegen automatisierte Einheiten extrem wirkungsvoll.",
"EncyclopediaFrench": "Ceci est la tour AA Tauran. Attention à vos unités volantes.",
"EncyclopediaFrame": 116,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": -1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 30,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 100,
"Jammer": 100
},
{
"Counter": 8,
"typeID": 5,
"Category": 0,
"NameEnglish": "Mind Warrior",
"NameGerman": "Geist-Krieger",
"NameFrench": "Guerrier Psi",
"Race": 3,
"Prerequisite": 330,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 20,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 7,
"canOverwatch": 1,
"weaponNameEnglish": "Psi-lance",
"weaponNameGerman": "PSI-Lanze",
"weaponNameFrench": "Lance-psi",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 300,
"actionPointsShoot": 120,
"Armor": 3,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 25,
"damageRandom": 25,
"AIcategory": 11,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "Mswr",
"ruinImageID": "UTRUI441",
"EncyclopediaEnglish": "The Shadamar Warrior is armed only with a crystal staff and warrior's code. They neither give, nor ask, for quarter.",
"EncyclopediaGerman": "Der Shadamar-Krieger ist nur mit einem Kristall-Stab und dem Krieger-Codex ausgestattet. Er gewährt, und fragt auch nicht, nach Gnade.",
"EncyclopediaFrench": "Le Guerrier Psi est armé seulement de son Bâton de cristal et de son code d'honneur. N'espérez pas de clémence de sa part.",
"EncyclopediaFrame": 82,
"MoveAnimation_Begin": -1,
"MoveAnimation_PixSpeed": 4,
"MoveStartAnimation_Begin": 1,
"MoveEndAnimation_Begin": 1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 10,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 25,
"HitShortRange": 70,
"HitMediumRange": 50,
"HitLongRange": 50,
"Jammer": 0
},
{
"Counter": 36,
"typeID": 32,
"Category": 0,
"NameEnglish": "Paralyzer",
"NameGerman": "Paralyzer",
"NameFrench": "Paralyseur",
"Race": 3,
"Prerequisite": 330,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 120,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 3,
"canOverwatch": 1,
"weaponNameEnglish": "Unknown",
"weaponNameGerman": "Unbekannt",
"weaponNameFrench": "Inconnu",
"weaponRange": 14,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 300,
"actionPointsShoot": 70,
"Armor": 15,
"UnitHasWeapon": 1,
"damageType": 1,
"damageBase": 100,
"damageRandom": 0,
"AIcategory": 5,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "Mpar",
"ruinImageID": "UMRUI330",
"EncyclopediaEnglish": "The Paralyzer has an unconventional attack. Opposing units should be cautious of it.",
"EncyclopediaGerman": "Der Paralyzer greift sehr unkonventionell an. Wer ihm begegnet, sollte sehr vorsichtig sein.",
"EncyclopediaFrench": "Le Paralyseur possède une attaque d'origine inconnue, il nous est paru évident que l'effet de son arme est très dangereux.",
"EncyclopediaFrame": 81,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 10,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 80,
"HitShortRange": 100,
"HitMediumRange": 90,
"HitLongRange": 70,
"Jammer": 10
},
{
"Counter": 168,
"typeID": 26,
"Category": 2,
"NameEnglish": "Patrol Boat",
"NameGerman": "Patrouillenboot",
"NameFrench": "Patrouilleur",
"Race": 0,
"Prerequisite": 172,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 50,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 4,
"canOverwatch": 1,
"weaponNameEnglish": "Twin 180mm\"Inferno\"",
"weaponNameGerman": "Doppel-'Inferno'",
"weaponNameFrench": "Deux 180mm\"Inferno\"",
"weaponRange": 8,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 9,
"CostToNextTL": 650,
"actionPoints": 250,
"actionPointsShoot": 100,
"Armor": 150,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 50,
"damageRandom": 25,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HPBO",
"ruinImageID": "UBRUIXXX",
"EncyclopediaEnglish": "The Patrol Boat is a tough and heavy hitting unit designed to control the waterways.",
"EncyclopediaGerman": "Das Patrouillenboot ist eine zähe und hart zuschlagende Einheit, die zur Sicherung der Wasserwege entworfen wurde.",
"EncyclopediaFrench": "Notre Patrouilleur est une puissante unité de combat. Il profite d'une bonne force de frappe et d'une excellente résistance.",
"EncyclopediaFrame": 51,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 9,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 15,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -40,
"HitShortRange": 88,
"HitMediumRange": 78,
"HitLongRange": 68,
"Jammer": 100
},
{
"Counter": 6,
"typeID": 3,
"Category": 1,
"NameEnglish": "Pyro Maniac",
"NameGerman": "Pyro-Maniac",
"NameFrench": "Maniaque",
"Race": 2,
"Prerequisite": 430,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 10,
"IsAA": 0,
"MineDetectionRange": 1,
"Movement": 2,
"canOverwatch": 1,
"weaponNameEnglish": "Mortar",
"weaponNameGerman": "M├╢rser",
"weaponNameFrench": "Mortier",
"weaponRange": 6,
"weaponMinimumRange": 0,
"weaponType": 1,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 100,
"actionPointsShoot": 50,
"Armor": 10,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 4,
"damageRandom": 6,
"AIcategory": 2,
"DamageArea": 3,
"DamageAA": 0,
"facingsImageID": "Bgrd",
"ruinImageID": "UBRUI140",
"EncyclopediaEnglish": "The Pyro Maniac can survive in the forest for months, eating only \"Gruhk\" and insects.",
"EncyclopediaGerman": "Der Pyro-Maniac kann monatelang in Wäldern überleben, wo er sich allein von 'Gruhk' und Insekten ernährt.",
"EncyclopediaFrench": "Des rumeurs circulent que les Maniaques peuvent habiter la forêt des mois durant en ne mangeant que des insectes et du \"Gruhk\".",
"EncyclopediaFrame": 7,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 7,
"MoveStartAnimation_Begin": -1,
"MoveEndAnimation_Begin": -1,
"ShootBeginAnimation_Begin": 1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 0,
"ShootEndAnimation_Begin": 1,
"ShootProjectileAnimation_Begin": 1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 25,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": 10,
"HitShortRange": 90,
"HitMediumRange": 60,
"HitLongRange": 50,
"Jammer": 100
},
{
"Counter": 183,
"typeID": 29,
"Category": 2,
"NameEnglish": "Submarine",
"NameGerman": "U-Boot",
"NameFrench": "Sous-marin",
"Race": 0,
"Prerequisite": 171,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 120,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 6,
"canOverwatch": 1,
"weaponNameEnglish": "Cruise Missile",
"weaponNameGerman": "Cruise Missile",
"weaponNameFrench": "Missile Trident XI",
"weaponRange": 11,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 9,
"CostToNextTL": 1440,
"actionPoints": 270,
"actionPointsShoot": 100,
"Armor": 85,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 125,
"damageRandom": 50,
"AIcategory": 5,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HSUB",
"ruinImageID": "UBRUIXXX",
"EncyclopediaEnglish": "The Submarine is an extrememly effective unit, often taking the enemy by surprise with indirect fire.",
"EncyclopediaGerman": "Das U-Boot ist eine sehr effektive Einheit - es erwischt seine Gegner oft durch indirektes Feuer.",
"EncyclopediaFrench": "Le Sous-marin possède un tir indirect et peut surprendre l'ennemi.",
"EncyclopediaFrame": 58,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": 1,
"MoveEndAnimation_Begin": 1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -120,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 89,
"Jammer": 0
},
{
"Counter": 185,
"typeID": 29,
"Category": 2,
"NameEnglish": "Submarine",
"NameGerman": "U-Boot",
"NameFrench": "Sous-marin",
"Race": 0,
"Prerequisite": 171,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 120,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 6,
"canOverwatch": 1,
"weaponNameEnglish": "Cruise Missile",
"weaponNameGerman": "Cruise Missile",
"weaponNameFrench": "Missile Trident XI",
"weaponRange": 11,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 6,
"CostToNextTL": 1080,
"actionPoints": 270,
"actionPointsShoot": 100,
"Armor": 70,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 75,
"damageRandom": 50,
"AIcategory": 5,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HSUB",
"ruinImageID": "UBRUIXXX",
"EncyclopediaEnglish": "The Submarine is an extrememly effective unit, often taking the enemy by surprise with indirect fire.",
"EncyclopediaGerman": "Das U-Boot ist eine sehr effektive Einheit - es erwischt seine Gegner oft durch indirektes Feuer.",
"EncyclopediaFrench": "Le Sous-marin possède un tir indirect et peut surprendre l'ennemi.",
"EncyclopediaFrame": 58,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": 1,
"MoveEndAnimation_Begin": 1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -120,
"HitShortRange": 100,
"HitMediumRange": 95,
"HitLongRange": 86,
"Jammer": 0
},
{
"Counter": 188,
"typeID": 29,
"Category": 2,
"NameEnglish": "Submarine",
"NameGerman": "U-Boot",
"NameFrench": "Sous-marin",
"Race": 0,
"Prerequisite": 171,
"isConvoy": 0,
"isAITarget": 1,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 120,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 6,
"canOverwatch": 1,
"weaponNameEnglish": "Cruise Missile",
"weaponNameGerman": "Cruise Missile",
"weaponNameFrench": "Missile Trident XI",
"weaponRange": 12,
"weaponMinimumRange": 3,
"weaponType": 1,
"unitTechLevel": 10,
"CostToNextTL": 0,
"actionPoints": 270,
"actionPointsShoot": 120,
"Armor": 90,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 125,
"damageRandom": 50,
"AIcategory": 5,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "HSUB",
"ruinImageID": "UBRUIXXX",
"EncyclopediaEnglish": "The Submarine is an extrememly effective unit, often taking the enemy by surprise with indirect fire.",
"EncyclopediaGerman": "Das U-Boot ist eine sehr effektive Einheit - es erwischt seine Gegner oft durch indirektes Feuer.",
"EncyclopediaFrench": "Le Sous-marin possède un tir indirect et peut surprendre l'ennemi.",
"EncyclopediaFrame": 58,
"MoveAnimation_Begin": 1,
"MoveAnimation_PixSpeed": 8,
"MoveStartAnimation_Begin": 1,
"MoveEndAnimation_Begin": 1,
"ShootBeginAnimation_Begin": -1,
"ShootShootAnimation_Begin": 1,
"ShootShootAnimation_ProjBegin": 5,
"ShootEndAnimation_Begin": -1,
"ShootProjectileAnimation_Begin": -1,
"ShootProjectileAnimation_PixOffset": 10,
"ShootProjectileAnimation_PixSpeed": 20,
"ShootProjectileAnimation_Curve": 0,
"ShootImpactAnimation_Begin": 1,
"ExplosionAnimation_Begin": 1,
"DanyUnitValue": -120,
"HitShortRange": 100,
"HitMediumRange": 100,
"HitLongRange": 90,
"Jammer": 0
},
{
"Counter": 217,
"typeID": 59,
"Category": 1,
"NameEnglish": "Worm",
"NameGerman": "Wurm",
"NameFrench": "Ver",
"Race": 1,
"Prerequisite": 232,
"isConvoy": 0,
"isAITarget": 0,
"Facings": 1,
"SizeX": 1,
"SizeY": 1,
"Cost": 250,
"IsAA": 0,
"MineDetectionRange": 0,
"Movement": 1,
"canOverwatch": 1,
"weaponNameEnglish": "Bite",
"weaponNameGerman": "Biß",
"weaponNameFrench": "Morsure",
"weaponRange": 1,
"weaponMinimumRange": 0,
"weaponType": 0,
"unitTechLevel": 0,
"CostToNextTL": 0,
"actionPoints": 100,
"actionPointsShoot": 1,
"Armor": 700,
"UnitHasWeapon": 1,
"damageType": 0,
"damageBase": 999,
"damageRandom": 999,
"AIcategory": 3,
"DamageArea": 1,
"DamageAA": 0,
"facingsImageID": "TWOR",
"ruinImageID": "UTRUI426",
"EncyclopediaEnglish": "An insect-like creature, the Tauran Worm needs a blended diet of organic and mineral material which produces an extremely tough exo-skeleton.",
"EncyclopediaGerman": "Als eine insektenartige Kreatur benötigt der tauranische Wurm eine gemischte Diät aus organischem und mineralischem Material - woraus er ein extrem zähes Außenskelett produziert.",
"EncyclopediaFrench": "Une étrange créature nourrie à partir d'un étrange et inconnu mélange de substances organiques et minérales. C'est une créature qui possède un exo-squelette d'une résistance phénoménale.",